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28th January 2022 23:01:29 GM Shadow View post »
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2nd February 2022 15:50:47 GM Shadow View post »
Gremar
Player

Outfit
Elysium
Level 10
Ranger
31st January 2022 01:54:10 (Last edited 31st January 2022 01:55:25)

I haven't tested every gathering but honestly I've been enjoying saying that I've tested it, I would just say to adjust the four leaf.
everyone knowing that it is used in all potions.
what is coming the collection is good but it is still very spaced from each other (four leaf), try to make the spaces less tiring.. the amount that is coming in the collection is ok. by adjusting this, you can bring this to the main server, no need to wait for the test server to finish for this.

---------------

I hope you can share new monsters soon with us, I also hope that hunts for party/single target and hunts alone that we can lure..
this will bring the mood to level up again! think about the possibility of returning cleave 2s, paladin was ok the way it was, the other classes not so much

maybe new hardcore portals, some even with monsters that already exist in the game.. check nelvam's suggestion about portals
Wyhual Apelao
Player

Outfit
Pharos
Level 1104
Mage
S2
24
58K
31st January 2022 05:41:52 (Last edited 31st January 2022 05:44:07)

Quoting Guilherme Nelvam:

Add new portal hyper hardcore for lv 400+


Quoting Lawxz:
Hello, Staff and Everyone.
I come here on behalf of many high level players. That after so much hunting, he can no longer stand to see the face of the same monsters, and always be in the same respawns.
With that I come up with the idea of ​​new "Hardcore Hunts". Why not? It would solve our problem for the time being and give more time for the Staff to create new content (creatures, items, etc.)
With that in mind, I come up with these ideas. In case I'm wrong, everyone is invited to share their opinion in this post.

Hellish's Hardcore


- Devastator
- Hellish Gladiator
- Hellish Magus
- Hellish Archangel
Predominating the amount of strongest monsters.

Ice's Hardcore 1, 2 and 3.

Ice 1
-Glacial Giant
-Ice Golem
-Ice Demon
-Yeti's
Predominant Yeti's and Ice Demons
(Low Level Hunt)

Ice 2
-Ice Golem
-Ice Demon
-Yeti
-Ice Thrower
Predominant Yeti's and Ice Thrower's
(Middle Level Hunt)

Ice 3
-Ice Demon
-Yeti
-Ice Thrower
-Icy Terror
-Chenoo
Predominant Icy Terror's and Chenoo
(High Level Hunt)

Lizard's Hardcore
-Lizard Warrior
-Lizard Guardian
-Lizard Spellweaver
Predominant Warrior's and Spellweaver's

Remake Hardcore of Humwich. Since launch it's been useless, doesn't make money, doesn't make xp, or anything. Maybe remove the Horned Dragons, and add Demonic Ents.

With this new Geck's hunt in Zant'kua, it now makes sense to add some Geckzah's and Geckzard's to Unholy's Hardcore. (Bringing life to this forgotten respawn)
Leif Erikson
Player

Outfit
Elysium
Level 561
Warrior
24
1K
31st January 2022 12:16:06

Why make it easy, when we can make it impossible!? ;)

This is the motto of Zezenia and its organizers

I've been playing for about 6 years I believe, and until today I haven't seen anything created to help, every update created there is a Nerf, the change of defense and attack of animals, few new things.

I believe that the organizers should not play the game to know how the machine works, because create, test, after that put it into practice, but no.. it is put directly into practice, after many benefit from the bugs and weaknesses of the game they see that it must be tweaked so that just started doesn't have the same benefit.

Why mess with paladins? do you think they are strong? create one, and solve your problem! Why mess with what has been around for over years!? this will only benefit those who already have an old account, and it will problematize those who made a char 10 days ago, 20 days ago and so on.
Nelvam Guilherme
Player

Outfit
Elysium
Level 927
Warrior
31st January 2022 12:31:14

Paladins are fine the way they were, there is no need to nerf their class, what needs to be done is to improve the other classes that are unbalanced. Also, create new content where high levels can't hunt easily.
Baltas
Player

Outfit
Pharos
Level 362
Mage
31st January 2022 13:40:03

Quoting Fallen Warrior:
Why make it easy, when we can make it impossible!? ;)

This is the motto of Zezenia and its organizers

I've been playing for about 6 years I believe, and until today I haven't seen anything created to help, every update created there is a Nerf, the change of defense and attack of animals, few new things.

I believe that the organizers should not play the game to know how the machine works, because create, test, after that put it into practice, but no.. it is put directly into practice, after many benefit from the bugs and weaknesses of the game they see that it must be tweaked so that just started doesn't have the same benefit.

Why mess with paladins? do you think they are strong? create one, and solve your problem! Why mess with what has been around for over years!? this will only benefit those who already have an old account, and it will problematize those who made a char 10 days ago, 20 days ago and so on.



Let me tell you what made it easier.

Stamina. Every day you get 30% exp boost for 2h. For a small fee 4h.

Pretty much for free you can boost bestiary "debuffing" why i say for free? Cuz if monsters have less hp, you kill more of then with the same supplies. So in some cases it pays off.
For a price you can boost their exp if u had spare cash.
Addings this all up your exp/h more than doubled. So you reach h lvl faster.
We got potions which gives magic resist, life steal etc.
Eq gives secondary stats as well.
Spawns got improved as well.


You wanna name all the improvements we received or? And once they increase cleave cd from 2sec to 3sec we see forums spammed with complains.
Most forums posts are emotionally not constructive. (Good example is when someone said every update is making us weaker and weaker.

I agree that there are always ways for improvements, but community doesnt look any better than the staff (which in my opinion could be and have to be a lot more active)
Willy Rex
Player

Outfit
Elysium
Level 797
Mage
24
25
31st January 2022 23:58:43

Hello staff, there is no need to decrease the healing of mages by 20%, it is already difficult to hunt solo mage, now with the increase of 35% more damage from monsters it has become even more difficult, especially for medium level mages, it will be necessary to increase the protection of mages and also new equipment.
Maximo Gorki
Player

Outfit
Elysium
Level 864
Warrior
1st February 2022 01:03:55

The characteristics of each class should be based on the stars you created in library/subclass. Damage, healing, resistance, should be based on that. Example: Pyro and Barb should have the highest damage in the game, as they have almost all stars, but with low defense/survival, as well for all classes.


Just mess with it and don't create new content, it's going to be a shot in the foot, ZZ urgently needs new hunting places for high level, even if it's old monsters to create new ones in the future, need this for yesterday!!!
Darth Krayt
Player

Outfit
Ares
Level 10
Mage
1st February 2022 04:24:26 (Last edited 1st February 2022 06:29:25)

Quoting Tauros:
The characteristics of each class should be based on the stars you created in library/subclass. Damage, healing, resistance, should be based on that. Example: Pyro and Barb should have the highest damage in the game, as they have almost all stars, but with low defense/survival, as well for all classes.


Just mess with it and don't create new content, it's going to be a shot in the foot, ZZ urgently needs new hunting places for high level, even if it's old monsters to create new ones in the future, need this for yesterday!!!


Agree.

After last changes, we need something to base the whole balance of vocations.

Then is a good point to take a look on Library > Subclasses.

For now i believe pyros and barb are balanced. In terms of dmg and survivability.

Marksman with new xbows/bows atk + critical continuum + % critical boost set, their damage is really nice.

Regarding rogues i think Belligerent Focus could give min 3% and max 5% dodge based on lvl and ml, because that spell's description quote about ""buffs damage resistance"" but i never saw anyone talking what % or type of dmg it really protects. And rogue do less dmg according to Library but they have more survivability than marksman. If majority of marksmans generally focus in a set of critical dmg boost because they have critical continuum to base them, Rogues could focus in new items of dodge based in a buff providing dodge too.

About shamans i would say they need an increase in their buff to 10% negate dmg to balance new shamanic healing and because in accordance with library that subclass should have best survivability among mages. Raising their buff more 5% i think it can balance the new amount of healing besides new monsters melee dmg giving a proper survivability to shamans.

Warlock's defense i believe is good but their dmg i think need a specific change. Special talent "Last pain" could raise deathblows dmg only against monsters. So when the player complete points to pick a special talent, there's a choice to do more dmg with AOE spells given by special talent Immolation or raise deathblow with a new Last pain. By this way warlocks can focus in a ''single target dmg build'' if stronger monsters give a good exp/h to single target subclasses after balancing changes.

Paladins damage is balanced after cleave changed to 3s but they should tank a bit more, perhaps increase min 6% and max 8% fortification to a new scale with min 8% and max 10%. More 2% defense is really fair to compensate less life steal lost with new cleave cooldown.
Nelvam Guilherme
Player

Outfit
Elysium
Level 927
Warrior
1st February 2022 05:39:38 (Last edited 1st February 2022 05:42:44)

T.S. offline, add new updates for us to test give preference cleaveng to normal
Orakin
Player

Outfit
Elysium
Level 152
Mage
1st February 2022 11:51:51

wl need a boost on dmg!
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