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Nelvam Guilherme Player
Elysium
Level 927
Warrior
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30th January 2022 03:27:29
the new mobs have to win more than chenoo elite, if not me and gorki we will lure everything and keep playing
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Nelvam Guilherme Player
Elysium
Level 927
Warrior
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30th January 2022 03:27:59 (Last edited 30th January 2022 03:28:45)
New portal please
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Askja Player
Elysium
Level 1122
Warrior
S8
S7
S5
24
25
104K
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30th January 2022 06:43:35 Quoting Administration: - Most monsters from XP 8k and up have had their melee damage increased by 15-35%. - In addition, with increased melee damage potential from monsters, equipment that contains melee based defense will become a more relevant option. More melee damage will certainly make things harder for warriors (and probably for everybody), but it won't make me switch from Magic Resist. items to Ph. Resit. ones. It will only make me farm easy mobs again and again before being able to fight harder ones. Indeed (as a paladin) most part of damage I take is magical. I'm usually exping on mobs whose melee damage is a joke for me, but I still need to heal a lot to survive their spells. On another hand, when I meet a hard mob hitting me a lot with melee damage, I usually have to run away, but in fact not because this melee, but because they also have very high magic, and that combination of both will kill me. As it was said many times before, everything is magic, and this should probably be balanced urgently. So, more melee damage for monsters, why not, but in the same time, make warriors more immune to magic (it could be something clever, like more immune only to magic used in close combat). Besides, if you want players choose wisely their items, you need to provide them with good information. So far stats panel is really too minimalist. It only gives numbers we can calculate by our own (don't misread : I like i don't have to calculate them). But we need to know the true result of this stats. Example : right now I'm level 161, 96+10 defending skill, 97 defense, 3% ph resist. Omg, what do you think I can do with that ? I absolutely need to know what matters much : what is my resulting melee "armor" ? Is it a fixed number ? (say, 500 : I'm hit 1000, I receive 500=1000-500; I'm hit 2000, I receive 1500) ? Is it relative ? (say 50% : I'm hit 1000, I receive 500, I'm hit 2000, I receive 1000) Is it a mix of both ? What it the true effect of paladin fortification buff ? (If armor is a fixed number, it's not the same to do (1000-500)x0.07=465 or 1000x0.07-500=430. If armor is all relative, it's very clear. If armor is a mix ... it's a mess) What gives the best effect ? If I have the choice, should I go defense or defending or resist ? Right now I have no clue ... If we had true stats, we could at least make different tries and choose what is best. Last things about fortification buff of paladin. I had 6% so far, and hurrah, after 160 levels, I finally got 7% .... So what next ? 8% at level 450 ? I guess you could give it a better scaling ...
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Darth Krayt Player
Ares
Level 10
Mage
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30th January 2022 08:50:05 (Last edited 30th January 2022 08:58:37) Quoting Askja: Quoting Administration: - Most monsters from XP 8k and up have had their melee damage increased by 15-35%. - In addition, with increased melee damage potential from monsters, equipment that contains melee based defense will become a more relevant option. More melee damage will certainly make things harder for warriors (and probably for everybody), but it won't make me switch from Magic Resist. items to Ph. Resit. ones. It will only make me farm easy mobs again and again before being able to fight harder ones. Indeed (as a paladin) most part of damage I take is magical. I'm usually exping on mobs whose melee damage is a joke for me, but I still need to heal a lot to survive their spells. On another hand, when I meet a hard mob hitting me a lot with melee damage, I usually have to run away, but in fact not because this melee, but because they also have very high magic, and that combination of both will kill me. As it was said many times before, everything is magic, and this should probably be balanced urgently. Yes, every high damage inflicted is magic, including in test server. Melee dmg needs to be improved or magic resist will continues to be the best option for warriors which turns the game less dynamic because a good mechanic is what u said about need to switch parts of set depending on what monster you are going to hunt. Some monsters should have main melee damage with less magic damage. In other words, some mobs could have their damages inverted i mean between physical and spells, by this way melee can do the highest dmg. Otherwise, phys set will not be a smart choice in any hunt. |
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Baltas Player
Pharos
Level 362
Mage
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30th January 2022 09:26:57
@Askja
"Last things about fortification buff of paladin. I had 6% so far, and hurrah, after 160 levels, I finally got 7% .... So what next ? 8% at level 450 :D ? I guess you could give it a better scaling ..." This part is very wrong and staff has slipped on it before. Percentage based buffs are already progressive in a way. Lvl 100 receives 100dmg per sec as lvl 500 receives 1000dmg per sec. If both players would have 6% buff the higher lvl would absord a lot more dmg even if % stay the same. We mages had quickly scaling natural magic resistance in pvp and we reached the point where lvl 600 absorbed like 70% of pvp magic damage. Calculations showed that with old formula they would absorb all the damage at around 850lvl. Thankfully that progressive formula was tweaked and it now has a limit at 40~% or so. And mages only get 0.01% per lvl ot so after that. Paladins have fortification, last hope, lots of hp. They are tanky already especially at h lvl. And scaling it even more would enpower h lvls more than low lvls. |
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Anuel Ft Player
Pharos
Level 613
Mage
S5
55K
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30th January 2022 13:06:19 (Last edited 30th January 2022 13:13:02)
Some more things u can look at
- Remove the 'start convo with npc' 'ended convo with npc', its annoying. - Give us the possibility to check the hc acces status at Thorvald/Osvald - Take a look at the hailstorm talent, it only ad like 50 dmg and the paralyze works more against the user then having a benefit from it. |
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GM Shadow Game Master |
30th January 2022 14:50:53 (Last edited 30th January 2022 15:01:47)
Thank you for all the constructive discussion, ideas and feedback!
We agree that a rebalance in both player and monster melee vs spell damage is needed. We will continue to re-evaluate that balance for every monster and player. We will be looking at combinations of both monster and player melee damage increases, spell and spell damage adjustments, and monster HP and EXP adjustments. We will post on this thread as test changes go live on the TS. **Addition: We certainly plan to add more monsters and challenges for our high level players. We have a number of things in the works - however correcting these imbalances must take priority so we have more flexibility in monster stats in addition to our new mechanics so we can provide real challenges and not just the "same old" monsters. |
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Paper Bag Player
Pharos
Level 25
Warrior
S3
4K
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30th January 2022 17:31:38 Quoting GM Shadow: Thank you for all the constructive discussion, ideas and feedback! We agree that a rebalance in both player and monster melee vs spell damage is needed. We will continue to re-evaluate that balance for every monster and player. We will be looking at combinations of both monster and player melee damage increases, spell and spell damage adjustments, and monster HP and EXP adjustments. We will post on this thread as test changes go live on the TS. **Addition: We certainly plan to add more monsters and challenges for our high level players. We have a number of things in the works - however correcting these imbalances must take priority so we have more flexibility in monster stats in addition to our new mechanics so we can provide real challenges and not just the "same old" monsters. The main problem I continue to see is the need for nerfs, you could've kept Paladins the same and just raised the others but instead your #1 is always nerf things and it leaves a bad taste in peoples mouths as you have seen from the forum threads, but a big problem is the people who don't feel the need to post on the forums and just leave (We know this happens due to the numbers and how inactive the forums are usually). The whole point of Zezenia is character progression as there is actually nothing else to do but hunt for levels. Now what confuses me is you will barely buff classes and the majority of the time nerf them "because too strong" but then systems like the bestiary get added which increase your EXP by 50%+ in most spawns, which imo is a P2W feature. So rather than making characters feel strong you choose to just add a money feature (You could just buy $500 worth of premium cards and boost every hunt) which now has brought a massive imbalance because you have to balance things around that feature being used or "It's OP". I have a feeling that you continue to make huge problems yourself then the players pay the price for your errors and lack of understanding the community and the game. Simple things like splitting spell damage between monsters and PVP would be a system you could use so that you can actually change classes for PVM without people saying "well you can't because that will make them OP in PVP". Like take for example gathering, there are very very few people who like gathering and do it manually because it's super boring and not very rewarding, THEN you choose to do what you did to it recently and make it EVEN worse than before. I think you done it to "annoy" botters but it doesn't do that at all it just makes manually gathering so bad I think after the update I would rather not use the potions. You keep adding these horrid annoying systems in the game to "stop botters" when in fact bots DO NOT care at all about any system you add, it can run around gathering 1 four leaf every 10 minutes for 20 hours and it doesn't care. You can add crappy mana leech monsters all over the place and it will just use manas it doesn't care. Now what these systems ACTUALLY achieve is pissing of the very few manual players of the community, it makes things annoying/boring and just not worth doing (Why go through all that crap when a bot can do it?). Tibia tried to do the exact thing you keep trying and it ALWAYS failed, because if a human can do it a bot can do it better, quicker and for longer. They added monsters with infinite HP randomly to "stop cavebotters" and all the bot developers done was make a condition where if you where attacking the same monster for X amount of time it ignored that monster and carried on. |
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Nightwalker Player
Elysium
Level 664
Warrior
24
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30th January 2022 19:37:43 Quoting Merrnz: Quoting GM Shadow: Thank you for all the constructive discussion, ideas and feedback! We agree that a rebalance in both player and monster melee vs spell damage is needed. We will continue to re-evaluate that balance for every monster and player. We will be looking at combinations of both monster and player melee damage increases, spell and spell damage adjustments, and monster HP and EXP adjustments. We will post on this thread as test changes go live on the TS. **Addition: We certainly plan to add more monsters and challenges for our high level players. We have a number of things in the works - however correcting these imbalances must take priority so we have more flexibility in monster stats in addition to our new mechanics so we can provide real challenges and not just the "same old" monsters. The main problem I continue to see is the need for nerfs, you could've kept Paladins the same and just raised the others but instead your #1 is always nerf things and it leaves a bad taste in peoples mouths as you have seen from the forum threads, but a big problem is the people who don't feel the need to post on the forums and just leave (We know this happens due to the numbers and how inactive the forums are usually). The whole point of Zezenia is character progression as there is actually nothing else to do but hunt for levels. Now what confuses me is you will barely buff classes and the majority of the time nerf them "because too strong" but then systems like the bestiary get added which increase your EXP by 50%+ in most spawns, which imo is a P2W feature. So rather than making characters feel strong you choose to just add a money feature (You could just buy $500 worth of premium cards and boost every hunt) which now has brought a massive imbalance because you have to balance things around that feature being used or "It's OP". I have a feeling that you continue to make huge problems yourself then the players pay the price for your errors and lack of understanding the community and the game. Simple things like splitting spell damage between monsters and PVP would be a system you could use so that you can actually change classes for PVM without people saying "well you can't because that will make them OP in PVP". Like take for example gathering, there are very very few people who like gathering and do it manually because it's super boring and not very rewarding, THEN you choose to do what you did to it recently and make it EVEN worse than before. I think you done it to "annoy" botters but it doesn't do that at all it just makes manually gathering so bad I think after the update I would rather not use the potions. You keep adding these horrid annoying systems in the game to "stop botters" when in fact bots DO NOT care at all about any system you add, it can run around gathering 1 four leaf every 10 minutes for 20 hours and it doesn't care. You can add crappy mana leech monsters all over the place and it will just use manas it doesn't care. Now what these systems ACTUALLY achieve is pissing of the very few manual players of the community, it makes things annoying/boring and just not worth doing (Why go through all that crap when a bot can do it?). Tibia tried to do the exact thing you keep trying and it ALWAYS failed, because if a human can do it a bot can do it better, quicker and for longer. They added monsters with infinite HP randomly to "stop cavebotters" and all the bot developers done was make a condition where if you where attacking the same monster for X amount of time it ignored that monster and carried on. now you see why ppl are so mad. only the ones who really play the game are here. |
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Paper Bag Player
Pharos
Level 25
Warrior
S3
4K
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30th January 2022 20:24:48
I've always said from the start and will continue to do so, nerfs should be reserved as the VERY last resort to solving a problem. But the fact that they add systems like bestiary which increases EXP/H considerably then have to say "oooh shit now X is too strong lets nerf X class" rather than "Well I think the bestiary was a bad idea lets remove the bonuses and balance classes and mobs".
You can go back to my very first posts, they all state nerfing should not be done 99.99% of the time. |