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28th January 2022 23:01:29 GM Shadow View post »
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2nd February 2022 15:50:47 GM Shadow View post »
Odimm
Player

Outfit
Elysium
Level 26
Warrior
29th January 2022 06:12:38

Quoting Guilherme Nelvam:
Just reading the news from the test server, has already made me lose hope in the game even more, this is not new content, no one here wants to be hunting the same things, seeing the same items, seeing the same cities, the same bosses and worst of all, coming more and more nerfs, you're just making the game worse, listen to the community, see if there's anyone happy here with what you're doing. If you want to wipe out the rest of the players you have, just let us know the end date of the game, don't make us go abandoned one by one. today the "biggest" fun I have is killing bosses, because today Paladin is single target, and in a few months, I think it will be just a statue, not even damage, from so much nerf.



Stop crying, only one magic has regressed 1 second of colldown, now you need to hunt in team to get the same exp/hour! Or you have no one to hunt with u? Paladins dominated the game since forever, it was time for a real balance between classes!
I also have a paladin, and I think the game is moving in a good direction, encouraging ranger's and mage to play in team, this makes the paladin a little less independent!
Nelvam Guilherme
Player

Outfit
Elysium
Level 927
Warrior
29th January 2022 08:11:58 (Last edited 29th January 2022 08:14:49)

Quoting Szczebrzeszyn:
Quoting Guilherme Nelvam:
Just reading the news from the test server, has already made me lose hope in the game even more, this is not new content, no one here wants to be hunting the same things, seeing the same items, seeing the same cities, the same bosses and worst of all, coming more and more nerfs, you're just making the game worse, listen to the community, see if there's anyone happy here with what you're doing. If you want to wipe out the rest of the players you have, just let us know the end date of the game, don't make us go abandoned one by one. today the "biggest" fun I have is killing bosses, because today Paladin is single target, and in a few months, I think it will be just a statue, not even damage, from so much nerf.



Stop crying, only one magic has regressed 1 second of colldown, now you need to hunt in team to get the same exp/hour! Or you have no one to hunt with u? Paladins dominated the game since forever, it was time for a real balance between classes!
I also have a paladin, and I think the game is moving in a good direction, encouraging ranger's and mage to play in team, this makes the paladin a little less independent!


I don't answer makers, when you want to talk to me, use the MAIN CHAR, ignored.. 8)
Sonnema
Premium

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Pharos
Level 363
Mage
S8
S7
S2
81K
29th January 2022 09:47:04 (Last edited 29th January 2022 09:48:04)

Quoting Baltas:
Hearing that shaman was nerfed a lot lately hurt my mind.

Your buff was boosted. Not only u gain hp, but u also get reduction on damage intake.

You got shamanic heal, which combined with buff made shamans more tanky than warlocks.

So what was nerfed?

The fact they nerfed all mages healpower by 20% it hurts shamans the most. Their HP is only good for burst dmg. They only negate 5% where a warlock negates 24% and a pyromancer 28%. Now that they boosted all 8k+ experience mobs in melee dmg, it hurts shamans the most.

I would have to test pyromancer in terms of surviveability since 20% healpower is alot for me aswell. But ill have to test that.
Maverick Sorcerer
Player

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Elysium
Level 56
Mage
29th January 2022 10:13:23 (Last edited 29th January 2022 10:39:31)

Quoting Godzilla:
Quoting Baltas:
Hearing that shaman was nerfed a lot lately hurt my mind.

Your buff was boosted. Not only u gain hp, but u also get reduction on damage intake.

You got shamanic heal, which combined with buff made shamans more tanky than warlocks.

So what was nerfed?

The fact they nerfed all mages healpower by 20% it hurts shamans the most. Their HP is only good for burst dmg. They only negate 5% where a warlock negates 24% and a pyromancer 28%. Now that they boosted all 8k+ experience mobs in melee dmg, it hurts shamans the most.

I would have to test pyromancer in terms of surviveability since 20% healpower is alot for me aswell. But ill have to test that.


Yeah, shamans need an improvement in their buff because they negate much less damage in comparison with pyromancers and warlocks. More life to burn isn't same of defending more. Maybe negate around 10% dmg will balance them amongst the others.

After new changes, maybe paladin's buff - fortification - could be improved too. Something between minimum 10% and maximum 12%. Reason is clear, paladins are tanky class, with mobs hitting more and 3s cleave giving less sustain in life steal , is fair if they have their buff/defense adjusted.
Robin Shoot
Player

Outfit
Elysium
Level 251
Ranger
S3
8K
29th January 2022 10:50:26

Quoting GM Shadow:
TS has been restarted with a couple changes for testing:
- Ranger weapons above Demonic Bow have had 20% increased damage stat. (all distance weapons would be changed if this or similar change is decided)

Good step towards increasing the auto attack of the rangers that are turning into spellcasters at higher level. To make sure that it scales well at all levels I would rather see that the auto attack per level would scale 20% more over increasing the attack of the weapons themselves. That way it scales well at every level. Wouldn't mind more than 20% even at the cost of some spell damage to make the auto attacks really deal damage again.
At a prior test server my auto attack damage went up by ~100 for 250 levels while spell damage went up by ~500. After a while skills barely go up well levels still do.


For gathering: do your skill increase for each successful gather attempt or per herb gathered? If it's the first one that could use some changes as well since gather skills will go up slower then. If the latter; all fine.
Mamrot
Premium

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Elysium
Level 546
Warrior
24
25
29th January 2022 11:47:39 (Last edited 29th January 2022 11:48:20)

make possibility to change subclass, i would decide to be barbarian paladin sucks comparing to barb.

ps cant buy blessings in temple
Anuel Ft
Player

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Pharos
Level 613
Mage
S5
55K
29th January 2022 11:48:19 (Last edited 29th January 2022 11:52:14)

I think i can live with the 20% heal reduction as a shammy, but then the healing overtime reset (when healing again) has to be removed and just heals like the 3 times as it does now.
Gudalik
Player

Outfit
Pharos
Level 118
Mage
29th January 2022 11:57:08

Quoting Mamrot:
make possibility to change subclass, i would decide to be barbarian paladin sucks comparing to barb.

ps cant buy blessings in temple



And paladin is unkiable on pvp babr dyign by 3 pepz ahhh this game is non pvp then yo uare right
Mamrot
Premium

Outfit
Elysium
Level 546
Warrior
24
25
29th January 2022 12:16:00 (Last edited 29th January 2022 12:39:20)

Quoting GM Shadow:
TS has been restarted with a couple changes for testing:
- Ranger weapons above Demonic Bow have had 20% increased damage stat. (all distance weapons would be changed if this or similar change is decided)
- A generic high level mob with heavy melee damage is located west of Ellaria for testing rough exp rates, ability for high lvl warrior to tank more than 1, etc.

Please continue with feedback, testing, and ideas.
This will not be a short Test Server and no changes are final. We will continue to test, tweak, and work on ways to improve balance among other issues.

exp rate of this monster is a joke on the server 2.5 , ps if rangers weapons stats has increased what of course was needed, the mele damage of paladins and barbariands weapons need to be boosted as well, because spells damage is ok, but normal mele damage acording to skills its a joke, spells damage seems to be fine but i mean only increasing mele damage( maybe something in skill formula adding more damage to just mele atacks, maybe a bit to spells too)

Anyway In my opinion, increasing the attack of a weapon is not a good solution because it increases all attacks by about 70-80 damage in the same weapon.

A better solution would be to increase the added damage with each skill level, as more active players would have greater perks which would encourage more character development.

and further increasing the damage is a linear process which is very much boring . It would be better to introduce some differences, e.g. 0-20 skill 2-3dmg. 20-50 3-4dmg, 50-80: 4-5dmg, 80-100: 5-6dmg, 100-120: 6-7dmg, etc etc the same for mele, and magic lvl, which will definitely diversify the game
Sonnema
Premium

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Pharos
Level 363
Mage
S8
S7
S2
81K
29th January 2022 12:39:01 (Last edited 29th January 2022 12:39:34)

Quoting Recidivus:
I think i can live with the 20% heal reduction as a shammy, but then the healing overtime reset (when healing again) has to be removed and just heals like the 3 times as it does now.

Yeah, overtime healing is bugged. Any new heal should not be able to affect the current over time healing.
Example: If you heal with shamanic heal OR Friend heal, the over time affect has to stay untill its runs out. When its ran out, you simply heal again to gain the overtime healing effect.

Since shamans healing spells are reduced the most out of any class, i think its more than fair to give them 5-10% negation based on level/magic level.

imo pyromancer and barbarian should remain highest dmg but being less tanky. Barbarians already lack a shield and Pyromancers now lacks alot of healpower. <- more than fair since we have high damage outcome.

I think the main focus here should be the Single Target PvM vs. AoE classes in terms of xp per hour. (Without nerfing the AoE classes obviously)
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