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Zadock Player
Elysium
Level 711
Mage
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28th January 2022 20:23:57
I've been playing this game for years believing that someone who's in charge would finally make a solid project for the game. Shamans have been nerfed over the years and now we lose healing power and will get hit harder by mobs. Now we get stupid physical resistence on items when our job is to avoid melee damage.
Shamans used to have the old "Mystic Guard" spell exclusively and a fair hp increase buff, now we got less hp, less defense, less healing power and I just wonder why should anyone play a shaman if not like few people who just like "support classes". If shamans use the "Nature's Aid" spell, which is supposed to be a helpful spell while in danger, we get the tank killed by our stupid trees at the end. The Hailstorm talent "Blizzard" works fine but it is stupid to get slowed by ourselves and even get killed because someone's thought we shamans also like to get slowed and trapped in a hunt. I don't know what's the target audience of Zezenia Staff but seems they don't know very acurately their game and subclasses or cannot face the game past a mediocre point of view. Shamans which are supposed to be a supportive class and even make the difference at hunts are only being nerfed over and over because game developers just don't want or consider creating new content or real challenges, solo or gameplay but just nerf subclasses screwing both new and old players. What we need is Chenoos like they were damn released, hiting like 4k in one turn, not nerfs and buffs on old mobs. I am saying by my extrict experience and main subclass shaman and all I can tell is that people just don't feel encouraged to play a shaman on this game. While we are lacking new mobs and hunts they are planning pets or unecessary changes like the gathering one instead of making good content and free from bugs. The Ice Dungeon was a joke, the only "challenge" there is to sit and farm the requirements for the keys and the reward was just lame. By the way, it wasn't smart to nerf paladins this way. The game needs new content and challenges, not sequential nerfs in order to make us keep hunting the same shit but in a worse way. We all like the game, but you guys will lose even more players like this. There is a huge effort to level a 600-700+ on 1x rate to just simply wake up on another char like those changes are making us feel. If you staff guys just decided to ignore community, you should at least play the game to master it since earn money as a company isn't a Zezenia thing. |
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Nelvam Guilherme Player
Elysium
Level 927
Warrior
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28th January 2022 20:43:54
Just reading the news from the test server, has already made me lose hope in the game even more, this is not new content, no one here wants to be hunting the same things, seeing the same items, seeing the same cities, the same bosses and worst of all, coming more and more nerfs, you're just making the game worse, listen to the community, see if there's anyone happy here with what you're doing. If you want to wipe out the rest of the players you have, just let us know the end date of the game, don't make us go abandoned one by one. today the "biggest" fun I have is killing bosses, because today Paladin is single target, and in a few months, I think it will be just a statue, not even damage, from so much nerf.
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Maximiliam Player
Pharos
Level 10
Ranger
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28th January 2022 21:08:54 (Last edited 28th January 2022 21:10:04)
About these new balancing changes - Less heal for mages even with more HP, more physical % dmg for stronger monsters and paladin's previous nerf.
-> Please Staff, at least listen your community. My Suggestions after all: 1- Restore back 2s cd to Cleave. 2- Increase only PVE damage of: Warlock: Cross of Annihilation +50% and Deathblow +100% Shaman: Hailstorm +50% and Rock Thrust +100% Marksman: Dexterous Shot +33% and Hellish Volley +50% Rogue: Lethal Ambush +33% and Hellish Volley +50% 3- Raise ranger's auto attacks in PVE around 30-33%. 4- Reduce cooldown of cross of annihilation and hellish volley to 2s. 5- Raise shaman's buff - fortitude growth of +35% to +50% HP. Keep your players still enjoying the game and atracting more ones. Don't let the old players moving away. Thank you! |
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Mervyn Sage
Elysium
Level 649
Warrior
24
25
4K
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28th January 2022 21:20:37
I think Paladin still strong.
Please change Cleave for 8 sec cooldown and Shield Slam for 60 sec. we donīt need damage anymore
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Orakin Player
Elysium
Level 152
Mage
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28th January 2022 22:15:04 Quoting Gorki: I've been playing this game for years believing that someone who's in charge would finally make a solid project for the game. Shamans have been nerfed over the years and now we lose healing power and will get hit harder by mobs. Now we get stupid physical resistence on items when our job is to avoid melee damage. Shamans used to have the old "Mystic Guard" spell exclusively and a fair hp increase buff, now we got less hp, less defense, less healing power and I just wonder why should anyone play a shaman if not like few people who just like "support classes". If shamans use the "Nature's Aid" spell, which is supposed to be a helpful spell while in danger, we get the tank killed by our stupid trees at the end. The Hailstorm talent "Blizzard" works fine but it is stupid to get slowed by ourselves and even get killed because someone's thought we shamans also like to get slowed and trapped in a hunt. I don't know what's the target audience of Zezenia Staff but seems they don't know very acurately their game and subclasses or cannot face the game past a mediocre point of view. Shamans which are supposed to be a supportive class and even make the difference at hunts are only being nerfed over and over because game developers just don't want or consider creating new content or real challenges, solo or gameplay but just nerf subclasses screwing both new and old players. What we need is Chenoos like they were damn released, hiting like 4k in one turn, not nerfs and buffs on old mobs. I am saying by my extrict experience and main subclass shaman and all I can tell is that people just don't feel encouraged to play a shaman on this game. While we are lacking new mobs and hunts they are planning pets or unecessary changes like the gathering one instead of making good content and free from bugs. The Ice Dungeon was a joke, the only "challenge" there is to sit and farm the requirements for the keys and the reward was just lame. By the way, it wasn't smart to nerf paladins this way. The game needs new content and challenges, not sequential nerfs in order to make us keep hunting the same shit but in a worse way. We all like the game, but you guys will lose even more players like this. There is a huge effort to level a 600-700+ on 1x rate to just simply wake up on another char like those changes are making us feel. If you staff guys just decided to ignore community, you should at least play the game to master it since earn money as a company isn't a Zezenia thing. Agree |
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Robin Shoot Player
Elysium
Level 251
Ranger
S3
8K
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28th January 2022 22:26:12 (Last edited 28th January 2022 22:30:54)
If there wouldn't have been a cleave nerf I would have liked the increased auto attack damage of mobs.
- It would nerf AoE hunting; less mobs can be blocked at the same time and solo pyromancers have to be more carefull as well. - Single target vocations would get buffed by the exp buff - Single target players who can kite get rewarded over those who can't. The healing nerf however is something that I can't get over. Yes, it helps for the increased burst, but the sustain is less, so it will take longer before you can move on to better mobs. If one hit deaths would be an issue: too many have been lured and with less healing you will die a few seconds later anyway. You are afraid that if you have 2k hp that you get one shot now, but with 2.4k hp you won't hunt stuff that deals 2k damage a round anyway... The regular demon spawns may be bad exp, but the HC devil spawn is good exp. To buff demons I would rather decrease their hp than buffing their exp. By decreasing their hp you mainly buff the normal spawns, while by buffing their exp you buff the HC Devil spawn as well. For reference, this is an exp list that I had on this char ![]() Geck'zah and Geck'zard were very good as well, but I did not had them as task while making this list. |
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GM Shadow Game Master |
28th January 2022 23:01:29 (Last edited 28th January 2022 23:13:38)
TS has been restarted with a couple changes for testing:
- Ranger weapons above Demonic Bow have had 20% increased damage stat. (all distance weapons would be changed if this or similar change is decided) - A generic high level mob with heavy melee damage is located west of Ellaria for testing rough exp rates, ability for high lvl warrior to tank more than 1, etc. Please continue with feedback, testing, and ideas. This will not be a short Test Server and no changes are final. We will continue to test, tweak, and work on ways to improve balance among other issues. |
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Maverick Sorcerer Player
Elysium
Level 56
Mage
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29th January 2022 01:05:21
New NPC Chat is good but when start and finish conversation with any Npc there's no necessity to inform with a spam msg. Please remove that and it will be perfect.
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Baltas Player
Pharos
Level 362
Mage
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29th January 2022 02:30:36
Hearing that shaman was nerfed a lot lately hurt my mind.
Your buff was boosted. Not only u gain hp, but u also get reduction on damage intake. You got shamanic heal, which combined with buff made shamans more tanky than warlocks. So what was nerfed? |
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Nelvam Guilherme Player
Elysium
Level 927
Warrior
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29th January 2022 04:31:45 (Last edited 29th January 2022 04:32:53)
The Unholy TS are still weak, add more strength to them.
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