Claricnz
Player

Outfit
Pharos
Level 311
Mage
S3
7K
19th December 2021 11:45:50

Regarding to the recent changes where supportive spells dont work through obstacles, i find it very odd that monster paralyze DOES work through obstacles a ranged basic attack doesnt work.

I also noticed that antidote potions has been nerfed to where you can only use it per 3 seconds (i dont know for sure but it feels like it was shorter before, staff can confirm this?)

For me, paralyze is the most annoying feature in this game and i dont understand WHY its in the game. Any monster that paralyzes gets avoided only because of the paralyze (ofcourse in lategame you can brew anti-paralyze potions but thats a waste for monsters like Elder ents/lizard warriors etc)

I suggest the following;
1) Romove paralyze from all monsters and keep it as an PvP spell.
2) If option 1 is an outragious suggestion, PvM paralyzes should be reworked to a point the paralyze cooldown is on the target. For example: if i get paralyzed by a monster, i cannot be paralyzed again for 5 seconds. This way antidote potions would have a purpose again aswell.
3) If either option 1 or 2 doesnt go by ur liking, maybe remove paralyze from all low monsters and weaken the stronger monsters paralyze. For example, a mage will never be able to do lone eyes without Anti-paralyze potions, if option 2 was the case they could because paralyze doesnt stack (it does now)

Lets get the discussion going!
Maverick Sorcerer
Player

Outfit
Elysium
Level 56
Mage
20th December 2021 00:12:35 (Last edited 20th December 2021 00:31:31)

At least when spell speed boost could remove paralyze making it easier to run amongst elder ents and evil eyes without having to spend anti-paralyze potions.

It is possible to put a new attribute on some items just to help run away multiple paralyzes like mirror shield to block the paralyze when equipped.

Mirror shield is 100th dragon's dungeon reward nowadays only used as an ornament. I think it will incentivate more players to do that dungeon if that item have a essential utility. Like a real "mirror" reflecting all paralyzes.
For example: You are looking at a mirror shield (attack 0.0, defense 0.0, 100% anti-paralyze).

With the shield equipped, player will lose physical defense given by main shield/quiver/spellbook besides % magic resistance, % critical hit boost, % hp steal, magic level, melee skill or distance skill too. I consider it a fair ''exchange'' to get ''infinite'' anti-paralyze, so that will not be an op or abusive item.

Clearly unusable to hunting just to run away from a lot of mobs as elder ents, evil eyes, lizard warriors. I believe this casual mechanic of swap a part of set for another is interesting and become the game more dynamic.

Of course, other old or new items could have % anti-paralyze combined with magic resistence, life steal, physical resistence, critical dmg boost.
Gudalik
Player

Outfit
Pharos
Level 118
Mage
20th December 2021 01:24:28 (Last edited 20th December 2021 01:43:19)

Idk why u still even tryign thsi game is dead and staff dont even care bout it anymore lmao