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1st September 2021 14:01:36 GM Shadow View post »
Ritzy
Player

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Pharos
Level 421
Mage
S2
19K
24th August 2021 06:54:49

-Add and the Dummy idea is very good, having some way to get money/p card inside the game
-Increase respawn speed.
-Add Taunt Single Target for Paladin.
-Add Arrows that attack in Area.

+1
Clipse
Player

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Pharos
Level 125
Mage
24th August 2021 16:12:28 (Last edited 24th August 2021 16:15:53)

Instead of making ideas that only increase experience per hour think of ideas that will attract people to stay or stop from leaving

The reason I left the game , due to the amount of multi clients allowed on one p.c and bots that notify the amount of pvp has been reduced from 20% to 2%

The amount of protection zone areas that staff keep adding update after update

The lack of staff acknowledgement and staff action to map abusers and illegal activity is very demotivating . For example the staff knows that Billzera should not be near protection zone holding werebears spawn they even made a thread about it but 3 months later and he is still there .

The lack of content above level 300 is ridiculous , even this new update is content -300 . If you look at Pharos 80% of the players online are above level 300 . 25% of those being 400+ .

Instead of buffing and balancing certain classes the staff just add damage to every class in update and think it’s a fix lol .

Anyway the main reason myself and some players left where these reasons but mostly

Lack of pvp fights due to multi client
Staff acknowledgement in the game
Waiting months on months just for small and non game changing updates

People should make threads to help the community numbers raise , not just try and raise there experience/hour zezenia is already an o.t

Edit : no need to criticize my post , I’m just explaining why I think this game is loosing players and not gaining any new ones . You don’t have to agree with me but all I see is posts to the increase exp or skills/magic lvl .

Peace and love ,
Caste
Clipse
Player

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Pharos
Level 125
Mage
24th August 2021 16:19:29

Quoting Soraka:
Quoting Ht Savage:
Quoting Soraka:
I propose we find a way to fix this;

Zezenia Online Forum Screenshot

For those who don't speak Portuguese it translates to;

"I will put a maker in every protection zone spot, you won't level up anymore"
"ok? idiot"


If you can't beat em, buy em.


The way you fix this is stated on the same screenshot you have posted. Ignore and move on.

I agree tho, multi client is bad. Shows fake numbers only.

Also, wrong thread to post this since its not even related to your problem. Your post is not a proposal, its just a whining comment. Its a real problem but not the right place to complain about it.


"Ignore and move on"...I wish it was that simple but he is literally putting characters everywhere in order to prevent 1 player from leveling.

My post is a proposal...it legit starts with "I propose..." lol?

But maybe I should be in-depth with my proposal and offer solutions;

I do agree with you on limiting multi-client to 1 (maybe 2).

A Sand Terror and/or 2 devastating beetles should be added next to the NPC, "A Praying Monk" to prevent watchers.

A Mighty Werebear and/or Sand Terror should be placed next to the Mighty Magician PZ area (200 dungeon exit spawn)

All Dungeon Exit PZ spawns should be only 1 way entry (by completing the dungeon) once you leave the PZ area you cannot re-enter until you complete the dungeon once again.

On PvP Worlds (Pharos) the dungeons should be PvP inside of it. (Why? Because the world is already 2x exp rate; I always found it weird that it was non-pvp inside. I've mentioned this before on a previous thread).

Wiki-wise I think players from the community should write up detailed guides on leveling each class/money making/etc in English/Portuguese and I'd even compensate them myself (on Pharos) maybe even on Elysium through premium cards.

I know this isn't Tibia or Medivia but a place worthwhile to hunt shouldn't have a PZ next to it. Similar to Tombs, Pits of Inferno, etc. There needs to be a risk-reward factor when it comes to leveling and this game seems to have lost it, with the amount of high levels running around, getting from one place to another is really quick.



This is an actual proposal that might make people return or want to play !

Limiting people’s game due to cheats and multi client is very very sad . But I think it is too late anyway even if staff does decide to fix these problems it will only be released 6 months from now .

Here’s a proposal , hire a staff member who knows what he is doing and cares about the game as much as the players do !
Poc
Player

Outfit
Pharos
Level 59
Mage
25th August 2021 06:34:24

Quoting Lawxz:
English

We at Guild XP Delicia were talking about changes and creating new things to make Zezenia even better.

We will leave some suggestions here and make room for everyone to give their ideas for a healthy discussion, seeking to help everyone.

-Lock to lock BP in specific places.
-Bestiary
-Online Training Weapons sold for cards or noble coins.
-Return of Weekly Monster Boost Events, so all monsters are hunted.
-Remake of Ancient Dungeons (Dragon)
-Pay an X amount to some NPC in each city, to get an XP/LOOT boost for 24 hours for the whole server.
-Adjustment of Tasks (high level)
-Increase respawn speed.
-Add Taunt Single Target for Paladin.
-Add Arrows that attack in Area.
-Increase the number of creatures in some respawns.


Português

Nós da Guild XP Delicia, estavamos conversando à respeito de mudanças e criação de novas coisas para tornar o Zezenia ainda melhor.

Deixaremos aqui algumas sugestões e abriremos espaço para que todos possam dar suas idéias para uma discussão saudável, em busca de ajudar a todos.

-Cadeado para travar BP em locais especificos.
-Bestiario
-Armas de Treino Online vendidas por cards ou noble coins.
-Volta de Eventos Semanais de boost de monstros, para que todos monstros sejam caçados.
-Remake de Dungeons antigas (Dragon)
-Pagar um valor X para algum NPC de cada cidade, para ter um boost de XP/LOOT por 24h horas para o servidor todo.
-Ajuste de Tasks
-Aumentar a velocidade do respawn.
-Adicionar Taunt Single Target para Paladin.
-Adicionar Arrows em Area.
-Aumentar o numero de criatura em alguns respawns.

Yours,
Lawxz.
XP Delicia.

+1
very good
Robin Shoot
Player

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Elysium
Level 251
Ranger
S3
8K
25th August 2021 08:51:56 (Last edited 25th August 2021 09:03:11)

I like the idea of:
- Bosses at the end of the dungeon. As with the 90 and 160 bonus dungeons.
- Task adjustment for high levels would be nice, but that requires new mobs first.

Not sure about the AoE arrows. As a ranger I would definitely like them (damage per hit should be less than the normal ones of course), but on the other hand we are more single target rather than AoE.

Not a fan of the taunt (find the current way funny), increased loot nor training weapons. More mobs or increased spawn rate isn't that needed either since that makes solo hunting harder. One could add additional hardcore hunting zones for that.

Also curious: what do people at Pharos think about critical heal? Seems that expertise pots makes people quite more tanky by boosting the ctitical heal rate as well. At all the pvp videos people seems sometimes too tanky, but that could be me.
For me in pvm I wouldn't need the critical heal boost. They are just a nice bonus.

Additional things that I would want:
- Renaming the critical hit boost stat on items to critical hit damage to avoid confusing with the hit chance of spells and pots.
- no boiling/calm system on brewing. It just makes it very cumbersome when brewing many pots and for bot prevention I would prevent the botting more at gathering.
- making the precision spell a party spell rather than 1 rogue and 1 marksman.
Boegenofdoom
Player

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Elysium
Level 11
Warrior
S2
37K
25th August 2021 15:19:42 (Last edited 25th August 2021 16:32:55)

So that people understand and stay on top of all the ideas, I'll copy and add the new ones


Some ideas:

-A search option in the depot, so you can enter the name and find the item.
-Some groupables (collects) should be more than 100 items.
Example: brewing items.
-Add chat to npcs, other than main channel.
-Add and the Dummy idea is very good, having some way to get money/p card inside the game and keep players online is very interesting.
-Add options for using spells on keyboard letters eg R,T,Y,U,I,F,G,H...
-Create a system party analyser.
-Mages training should give shield and magic level.
-Bazar to sell and buy characters.
-Change sprite of Thunderbolt of shaman (personal opinion) old sprite of thunderbolt was much better
-Double the stamina expenditure and the stamina reward, that is, if you spent 2 hours leveling spend 100% stamina, with this pot you would hunt 1 hour and spend 100% stamina, it could be a potion or noble store. (NEWWWW)
-Put rarities in the items, so that there is a greater desire to hunt the animals beyond xp, for example: an item can come normal, rare, mythical, legendary, the greater the rarity, the more status it gives, like the "greats" that already exist. (NEWWWW)
Makavelly
Player

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Pharos
Level 545
Ranger
25th August 2021 16:09:36

The real problem with zezenia is that people already know the beginning and the end of the game in the first week of the game, everything repeats everything is done before level 30 tasks level up.
Weapons are extremely repetitive nothing really nice, not even a weapon upgrade or the same weapons with different status, zezenia is a monotony.
I understand they want to do something fast without wasting any time, but that is a thing of the past, people want more features and this is the flaw of the game, lack of features and emotion.
In a single respawn you only have 1 type of monster that is absurd.
Another absurd detail is it adds six for half a dozen.
They always add something to remove in another place so that in the end everything is the same or worse just to say that something was done, I mean 2 updates backwards.
Create new vocations create cool job skills make people want to do things with cool rewards.
Today 90% of the tasks you get something ridiculous with no motivation for you to do it until I got it.
This is just a few points there are many others.
I'm not against ideas of increasing stamina and exp these things but that won't change anything on the subject of (what the game really needs).

Detail i'm not a hater i'm just a fan of the game i want to see the game grow by listening to the voice of the players.
Mamrot
Premium

Outfit
Elysium
Level 524
Warrior
25th August 2021 17:34:07

Quoting Makavelly:
The real problem with zezenia is that people already know the beginning and the end of the game in the first week of the game, everything repeats everything is done before level 30 tasks level up.
Weapons are extremely repetitive nothing really nice, not even a weapon upgrade or the same weapons with different status, zezenia is a monotony.
I understand they want to do something fast without wasting any time, but that is a thing of the past, people want more features and this is the flaw of the game, lack of features and emotion.
In a single respawn you only have 1 type of monster that is absurd.
Another absurd detail is it adds six for half a dozen.
They always add something to remove in another place so that in the end everything is the same or worse just to say that something was done, I mean 2 updates backwards.
Create new vocations create cool job skills make people want to do things with cool rewards.
Today 90% of the tasks you get something ridiculous with no motivation for you to do it until I got it.
This is just a few points there are many others.
I'm not against ideas of increasing stamina and exp these things but that won't change anything on the subject of (what the game really needs).

Detail i'm not a hater i'm just a fan of the game i want to see the game grow by listening to the voice of the players.

totally agree with you,
there is nothing else to do just doing boring tasks and 9999999999dungeons its still the same we need smth that gonna change game playing style not only "new" same boring things , believe me if you did 600 dungeons to get final dungeon reward, and when i see new and new dungeons and if i imagine that i need to start it im just getting sick, we need uprages of all items in 2 ways -1 main stat , 2 atributes, in the way u want to , and 10-15 lvls of uprages, that its a game changer, not just adding 0.1 stat after uprage. We need feeel difference in manjy ways that we are getting stronger having more fun, and more things to do, same with the events we need events that all participians get rewards, not only best team or 5 persons with biggest lvls,

First of all we need staffs that hear us and wanna talk with us to change something , without that we can just go out and back in 3-4 years and play 4-6 months again to get bored .
Claricnz
Player

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Pharos
Level 311
Mage
S3
7K
25th August 2021 18:25:11

The major problem is the staff being super inactive, we can suggest things till we're blue in the face, but even when the ideas are accepted they take many months to be added.

The staff also have a problem of not wanting things to be "overpowered" so when they add something it's usually super lacklustre and barely adds anything to the game.
Also, as stated they usually take something away to add something, they've done it every talent update and when they added the damage quest they took 15% away to add 25%.

The gameplay is also super one dimensional and all the subclasses are carbon copies of each other, they had the opportunity to make the classes and talent system so good but went with the same basic things.

The equipment progression is also very basic and linear, with huge gaps in between each "tier".
Jigge
Player

Outfit
Pharos
Level 776
Warrior
1st September 2021 00:26:15 (Last edited 1st September 2021 00:28:08)

Minibosses all days with CD 24 hours
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