Wyhual Apelao Player ![]()
Pharos
Level 1104
Mage
S2
24
58K
|
17th August 2021 01:58:44
English
We at Guild XP Delicia were talking about changes and creating new things to make Zezenia even better. We will leave some suggestions here and make room for everyone to give their ideas for a healthy discussion, seeking to help everyone. -Lock to lock BP in specific places. -Bestiary -Online Training Weapons sold for cards or noble coins. -Return of Weekly Monster Boost Events, so all monsters are hunted. -Remake of Ancient Dungeons (Dragon) -Pay an X amount to some NPC in each city, to get an XP/LOOT boost for 24 hours for the whole server. -Adjustment of Tasks (high level) -Increase respawn speed. -Add Taunt Single Target for Paladin. -Add Arrows that attack in Area. -Increase the number of creatures in some respawns. Português Nós da Guild XP Delicia, estavamos conversando à respeito de mudanças e criação de novas coisas para tornar o Zezenia ainda melhor. Deixaremos aqui algumas sugestões e abriremos espaço para que todos possam dar suas idéias para uma discussão saudável, em busca de ajudar a todos. -Cadeado para travar BP em locais especificos. -Bestiario -Armas de Treino Online vendidas por cards ou noble coins. -Volta de Eventos Semanais de boost de monstros, para que todos monstros sejam caçados. -Remake de Dungeons antigas (Dragon) -Pagar um valor X para algum NPC de cada cidade, para ter um boost de XP/LOOT por 24h horas para o servidor todo. -Ajuste de Tasks -Aumentar a velocidade do respawn. -Adicionar Taunt Single Target para Paladin. -Adicionar Arrows em Area. -Aumentar o numero de criatura em alguns respawns. Yours, Lawxz. XP Delicia. |
Tokan Sado Player ![]()
Pharos
Level 1040
Warrior
S2
42K
|
17th August 2021 02:33:53
I'd say dungeons have a huge potential to be a part of the rpg, most of them should be revamped to be more friendly and enought to compare to a decent hunt, i would also add a boss to the end of every dungeon, so its not just about the exp (ofc the boss should have a low rate drop).
For exemple its possible to do on baphomet lair, but its not viable, fire beings are mostly ate the beginning of the cave and the summon pit is at the very ending. its fun to do so. |
Wyhual Apelao Player ![]()
Pharos
Level 1104
Mage
S2
24
58K
|
17th August 2021 22:06:11
bump bump
msg short |
Boegenofdoom Player ![]()
Elysium
Level 11
Warrior
S2
37K
|
18th August 2021 01:47:14 (Last edited 24th August 2021 17:19:20)
Some ideas:
-A search option in the depot, so you can enter the name and find the item. -Some groupables (collects) should be more than 100 items. Example: brewing items. -Add chat to npcs, other than main channel. -Add and the Dummy idea is very good, having some way to get money/p card inside the game and keep players online is very interesting. -Add options for using spells on keyboard letters eg R,T,Y,U,I,F,G,H... -Create a system party analyser. -Mages training should give shield and magic level. -Bazar to sell and buy characters. -Change sprite of Thunderbolt of shaman (personal opinion) old sprite of thunderbolt was much better |
Mamrot Premium ![]()
Elysium
Level 524
Warrior
|
18th August 2021 07:58:01 Quoting Wyhualxz: Some ideas: -A search option in the depot, so you can enter the name and find the item. -Some groupables (collects) should be more than 100 items. Example: brewing items. -Add chat to npcs, other than main channel. yea seach option in depot sounds coool , maybe search option in backpacks too :D |
Boegenofdoom Player ![]()
Elysium
Level 11
Warrior
S2
37K
|
23rd August 2021 17:01:04
All time i will edit my text and put more ideas.
|
Shadow Skull Player ![]()
Elysium
Level 100
Mage
|
23rd August 2021 21:49:07 Quoting Wyhualxz: Some ideas: -A search option in the depot, so you can enter the name and find the item. -Some groupables (collects) should be more than 100 items. Example: brewing items. -Add chat to npcs, other than main channel. -Add and the Dummy idea is very good, having some way to get money/p card inside the game and keep players online is very interesting. -Add options for using spells on keyboard letters eg R,T,Y,U,I,F,G,H... -Create a system party analyser. -Mages training should give shield and magic level. -Bazar to sell and buy characters. I don't think the idea of ​​training ml in npc thorvald and osvald is viable, because if you don't mages want to have exhausts in ml like warrior and ranger then you wouldn't load ml every 60h |
Soraka Sage ![]()
Pharos
Level 600
Ranger
24
1K
|
23rd August 2021 21:53:37 |
Dynasol Player ![]()
Pharos
Level 300
Mage
S4
29K
|
23rd August 2021 23:07:43 (Last edited 23rd August 2021 23:09:44) Quoting Soraka: The way you fix this is stated on the same screenshot you have posted. Ignore and move on. I agree tho, multi client is bad. Shows fake numbers only. Also, wrong thread to post this since its not even related to your problem. Your post is not a proposal, its just a whining comment. Its a real problem but not the right place to complain about it. |
Soraka Sage ![]()
Pharos
Level 600
Ranger
24
1K
|
24th August 2021 01:40:50 (Last edited 24th August 2021 01:43:23) Quoting Ht Savage: Quoting Soraka: The way you fix this is stated on the same screenshot you have posted. Ignore and move on. I agree tho, multi client is bad. Shows fake numbers only. Also, wrong thread to post this since its not even related to your problem. Your post is not a proposal, its just a whining comment. Its a real problem but not the right place to complain about it. "Ignore and move on"...I wish it was that simple but he is literally putting characters everywhere in order to prevent 1 player from leveling. My post is a proposal...it legit starts with "I propose..." lol? But maybe I should be in-depth with my proposal and offer solutions; I do agree with you on limiting multi-client to 1 (maybe 2). A Sand Terror and/or 2 devastating beetles should be added next to the NPC, "A Praying Monk" to prevent watchers. A Mighty Werebear and/or Sand Terror should be placed next to the Mighty Magician PZ area (200 dungeon exit spawn) All Dungeon Exit PZ spawns should be only 1 way entry (by completing the dungeon) once you leave the PZ area you cannot re-enter until you complete the dungeon once again. On PvP Worlds (Pharos) the dungeons should be PvP inside of it. (Why? Because the world is already 2x exp rate; I always found it weird that it was non-pvp inside. I've mentioned this before on a previous thread). Wiki-wise I think players from the community should write up detailed guides on leveling each class/money making/etc in English/Portuguese and I'd even compensate them myself (on Pharos) maybe even on Elysium through premium cards. I know this isn't Tibia or Medivia but a place worthwhile to hunt shouldn't have a PZ next to it. Similar to Tombs, Pits of Inferno, etc. There needs to be a risk-reward factor when it comes to leveling and this game seems to have lost it, with the amount of high levels running around, getting from one place to another is really quick. |