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Silmarllion
Player

Outfit
Pharos
Level 317
Ranger
14th December 2018 15:10:09 (Last edited 14th December 2018 15:45:47)

Quoting The Warlockk:
Quoting Silmarllion:
Quoting The Warlockk:
Quoting Pappaheinz:
pvp

add a new type of health flask for warrior/ranger

or make the talent resistance work in pvp for warrior ranger not 25 % but 10 % maybe half that to balance some dmg output on mages at higher lvl

or add basic magic resist on warrior/ranger that scales per lvl

this is only for pvp

I disagree, paladins lvl 160+ would become immortal if they receives such buff.

Also, Barbarians are glass cannon warriors, very high dps since low levels to make good exph/moneyph. If you wanna have good survivability, don't use Frenzy

(I played Barbarian in Tartarus/Platon and Everath, so that's my opinion as a Barbarian too, max level was 193 in 2014).


I disagree the Warlockk, It used to be balanced back when people was lower levels, but with time that changed.
On lvl 100 its almost balanced, the problem is the scaling with levels.

we tested with 2x 300mages combo on 300 paladin with buff on, than the same mages did combo on a 300 mage buffed with equal items, they take around 1/6 of the total dmg. I agree that they should take less couse of their hp pool but its nowhere near balanced as the mage use 1 heal to gain full health and a warrior/ranger needs to do 2+ heals and 3- flask to go back to max hp.

The current magic ressist from talents is 50 points x 0.4% = 20%

I agree with pappaheinz, an specific amount of these talents should work for warrior/ranger in pvp to balance the current situation, for example it could be 5% at lvl 100, 10% at lvl 200 and 15% at lvl 300 and 20% on 400+. and pvm it should stay as it is.

Pvp balancement is usually: Mage > Warrior > Ranger > Mage > Warrior (...)
Mage > Warrior
Mage = Mage
Mage < Ranger

Warrior > Ranger
Warrior = Warrior
Warrior < Mage

Ranger > Mage
Ranger = Ranger
Ranger < Warrior


It is balanced, in my opinion; specially with the reduction of defending levels on rangers and mages.


I agree but the problem right now, if you check higher level: 2 high lvl mages can kill a high lvl warrior/ranger but not reversed.

Mage totaly dominates everything on higher lvl.



I guess the defense change made some inpact and now they could put pressure on the mage now ..however rangers attacks are slow, the offensive dmg spells are magic based so they make low dmg on mage, 1 heal and you are full. " rangers wont kill you but 2 mages only have to throw a few combos and the warrior/ranger is dead couse they cant heal up.

me+lvl 440 ranger has no chance to kill a 300 mage in arena, we tried a few times.
Dynasol
Player

Outfit
Pharos
Level 300
Mage
S4
29K
14th December 2018 15:25:53

Quoting Silmarllion:
Quoting The Warlockk:
Quoting Silmarllion:
Quoting The Warlockk:
Quoting Pappaheinz:
pvp

add a new type of health flask for warrior/ranger

or make the talent resistance work in pvp for warrior ranger not 25 % but 10 % maybe half that to balance some dmg output on mages at higher lvl

or add basic magic resist on warrior/ranger that scales per lvl

this is only for pvp

I disagree, paladins lvl 160+ would become immortal if they receives such buff.

Also, Barbarians are glass cannon warriors, very high dps since low levels to make good exph/moneyph. If you wanna have good survivability, don't use Frenzy

(I played Barbarian in Tartarus/Platon and Everath, so that's my opinion as a Barbarian too, max level was 193 in 2014).


I disagree the Warlockk, It used to be balanced back when people was lower levels, but with time that changed.
On lvl 100 its almost balanced, the problem is the scaling with levels.

we tested with 2x 300mages combo on 300 paladin with buff on, than the same mages did combo on a 300 mage buffed with equal items, they take around 1/6 of the total dmg. I agree that they should take less couse of their hp pool but its nowhere near balanced as the mage use 1 heal to gain full health and a warrior/ranger needs to do 2+ heals and 3- flask to go back to max hp.

The current magic ressist from talents is 50 points x 0.4% = 20%

I agree with pappaheinz, an specific amount of these talents should work for warrior/ranger in pvp to balance the current situation, for example it could be 5% at lvl 100, 10% at lvl 200 and 15% at lvl 300 and 20% on 400+. and pvm it should stay as it is.

Pvp balancement is usually: Mage > Warrior > Ranger > Mage > Warrior (...)
Mage > Warrior
Mage = Mage
Mage < Ranger

Warrior > Ranger
Warrior = Warrior
Warrior < Mage

Ranger > Mage
Ranger = Ranger
Ranger < Warrior


It is balanced, in my opinion; specially with the reduction of defending levels on rangers and mages.


I agree but the problem right now, if you check higher level: 2 high lvl mages can kill a high lvl warrior/ranger but not reversed.

Mage totaly dominates everything on higher lvl.



Two high rangers will fuck up mages
Pappaheinz
Player

Outfit
Pharos
Level 191
Warrior
14th December 2018 15:39:33

i think the only thing that makes you still play barb/paladin in pvp is the support spells thats it

but i havent played a high lvl warrior yet in pvp so i could be wrong but it feels like its scaling that way
The Warlockk
Player

Outfit
Elysium
Level 190
Mage
14th December 2018 15:44:27 (Last edited 14th December 2018 15:45:11)

Quoting Pappaheinz:
i think the only thing that makes you still play barb/paladin in pvp is the support spells thats it

but i havent played a high lvl warrior yet in pvp so i could be wrong but it feels like its scaling that way

High lvl warrior is broken on strong monster spawns.

Outside of that, in open battles, for example, warrior is pretty much a straight supporter, with haunted cage, dispel, protecting the rangers/mages of your team by taking enemies' damage in the frontline and throwing barrels.

I like barbarians, only reason why I don't play them atm is cuz they need 90+ skills and level 150+ to become good, and will not kill people outside of respawns.
Barbarians are a beast of a moneymaking character though, and can hunt nearly anything.
Pappaheinz
Player

Outfit
Pharos
Level 191
Warrior
14th December 2018 16:55:01

first of all as you say a warrior should be in the front but if the magic defence is the same as rangers.
you can put a ranger in front and they can shot back at a mage making it harder for the mage to make the combo

ofc the pvp is much about skills but i still think the magic damage is to high when you reach a certain lvl.

the warrior is the last target to kill in open battle becouse ppl know that a warrior canot kill you if you dont get traped by 2-3 warrior
sure you can be annoying throw barrels etc

main target in battles are mages becouse of the damage combo dont get me wrong mages should hit hard as fuck but in higher lvl they also tank better then a warrior becouse of the damage reduction and stronger heal

i know the text is fucked up wrote it fast but i think you get my point

btw sry for discussing this in the patch forum :P
Gudalik
Player

Outfit
Pharos
Level 118
Mage
14th December 2018 17:42:00

Warirors should be real tanks but they dyign by 3 people u should let them get 50% less dmg from mages but also make 50% less dmg on mages.
Perseus
Player

Outfit
Elysium
Level 232
Ranger
14th December 2018 19:31:44 (Last edited 14th December 2018 19:32:47)

All I can say is, that this game has gone totally weird.
Sorry but I can see why the number of players keep dwindling and dwindling.

I don't know what more of signs there possibly could be, but this is clearly not working, and going in the wrong direction. As more then half the community is ready to quit... once again... from an update... I just don't get it.. Why do things to a game where you are losing players based off what you bring to the game. Im curious from a business point of view, does this actually help? I know it does't, so now my next question.... What is the actual goal for this game? Since things are happening to the game that are actually giving people less and less of a reason to play. I mean all these years to come to this..... Come on.
Cazador De Macacos
Player

Outfit
Pharos
Level 57
Mage
14th December 2018 19:59:09 (Last edited 14th December 2018 20:21:41)

I think the main problem here. is how hard is get high skills... Oswald and thorval for training is just stupid and limited... Barbarian-paladins-rogues and markmans with skills 150 can do great damage to another mage-ranger.. but just check highscores list and check how many time took get that skills..

I Think thorval and oswald training should be a pluss for training , But positibility to train like in past.. melee with monsters or players or just remove exaust on training with npc. but reduce rewards of hours training.. like 1 hard long should be 24 hours of training but without exausting

Exp party is too low still i think... and about pyros.. well they still tank as hell now little less than before.. they still do great exp alone little less than before. ..so i think its fine

also from my point of view Yellow Skull should be 3% exp , black skull 5% + automatic remove blessing with 100% drop of backpack, Instead decreased speed.. should be 25% less damage and defense or automatic to 0 in talents points..


i have checked prices of items in shop... I think Books should be high consider his drop rates.
Elegant violet spell book > 60k
Majestic spell book > 100-90k at least
Spell book of glory > 160k-200k

Also. i saw armors prices too high comparing with some others "rares"
Reinforce war bow is 90k but mail of glory is 200k.. Both with same rate i think but high diference in prices..
I think Bows , Wands , legs , boots , helmets . need increase a price a little and decrease some others like Armors - Some helmets like Galea .. Just other example.. Magus skirt is only 100k npc.. When its x10 harden get one than Others items with high prices..
ANother example, Sceptre of glory is just 185k.. it should be at least 300k.. like some others ULTRA rares.. from HIGH monsters.. (demonic bow , Reinforce g bow, etc )
I think only correct prices are From melee weapons only.
Atirador Do Oeste
Player

Outfit
Elysium
Level 135
Ranger
14th December 2018 20:11:21

Quoting Cazador De Macacos:
I think the main problem here. is how hard is get high skills... Oswald and thorval for training is just stupid and limited... Barbarian-paladins-rogues and markmans with skills 150 can do great damage to another mage-ranger.. but just check highscores list and check how many time took get that skills..

I Think thorval and oswald training should be a pluss for training , But positibility to train like in past.. melee with monsters or players or just remove exaust on training with npc. but reduce rewards of hours training.. like 1 hard long should be 24 hours of training but without exausting


24h for a hard long? rofl... max they could do is make hard long really hard AND long, like.. 72h for 260-370 monster that i take don't give me a skill anymore, so they could make it really long, like 500+ monster or even more and double the rewards or they may add something like "extremely long/insane long" call how you want on tasks npcs, because being honest, online training is almost useless, you lose precious % of the bonus hours like on my example (72/60) AND there is a lot of idiots around nowdays killing people and/or people monsters...
Mitoz
Player

Outfit
Pharos
Level 205
Mage
14th December 2018 20:16:22

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