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8th March 2017 11:42:42 K-Zodron View post »
Grub
Player

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Pharos
Level 22
Mage
2nd March 2017 04:19:26

Quoting K-Zodron:
Hello everybody.

I'm considering the option of adding more secondary stats to new items in the next update, other than just magic level / melee / distance.

In short, what are your ideas for possible stats that items could have?



The mages are completly broken. Did you see pvp videos? 99% of you comunity use heal bots, thats make ppl only die by mages combo.
I know you cant check the key pressed pysic or simulated but u can check the speed "key down" "key up". also the speed of click on X-Y screen. You should change the staff, a lot of corruption on there, pay ppl only to work on staff, GM playing the game bring more corruption.

The item stats will make ppl HL more strong and more power to kill newcommers and make then stop, cuz we have another problem about corruption, you never look any vid of pvp of ur game? or already think only the same ppl stay on top? just bcuz others get lvl and take ban, and they never take it? look ur vid and u will see the real healbotters.

everything is connect. look the proposal they give to u... the rangers only give good advantage on game to rangers and etc...
Dancore
Player

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Pharos
Level 506
Mage
2nd March 2017 12:32:19

Quoting Grub:
Quoting K-Zodron:
Hello everybody.

I'm considering the option of adding more secondary stats to new items in the next update, other than just magic level / melee / distance.

In short, what are your ideas for possible stats that items could have?



The mages are completly broken. Did you see pvp videos? 99% of you comunity use heal bots, thats make ppl only die by mages combo.
I know you cant check the key pressed pysic or simulated but u can check the speed "key down" "key up". also the speed of click on X-Y screen. You should change the staff, a lot of corruption on there, pay ppl only to work on staff, GM playing the game bring more corruption.

The item stats will make ppl HL more strong and more power to kill newcommers and make then stop, cuz we have another problem about corruption, you never look any vid of pvp of ur game? or already think only the same ppl stay on top? just bcuz others get lvl and take ban, and they never take it? look ur vid and u will see the real healbotters.

everything is connect. look the proposal they give to u... the rangers only give good advantage on game to rangers and etc...


Yeah but you're just retarded.

;)
Deadpool
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Pharos
Level 472
Ranger
2nd March 2017 14:47:38 (Last edited 9th January 2018 15:59:04)

Derp
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Pharos
Level 252
Mage
3rd March 2017 07:12:00 (Last edited 3rd March 2017 07:13:00)

just going to throw my thread in there so I don't feel left out :(

http://www.zezeniaonline.com/forum/thread/11723

Damaged needed to be reduced with the current power of mages everyone would be getting one shot.
Tuoni
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Elysium
Level 140
Warrior
3rd March 2017 07:34:52

I'd like to see something like precision, which raises your lowest attack damage, so you hit closer to max damage each hit if that makes sense.
Deadpool
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Pharos
Level 472
Ranger
3rd March 2017 13:25:14 (Last edited 9th January 2018 15:59:09)

Tuoni
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Elysium
Level 140
Warrior
3rd March 2017 13:42:51

Quoting Deadpool:
No, Tuoni, the point me and Viperz are trying to make is simply this. Less Damage = More Action

To have tactical warfare the speed of characters needs to massively slow down, just take away raise, speed potions, while reworking the character speed formula. To continue, apply a decrease in the capabilities of healing factor/damage/burst damage. You can add spells that do damage over a duration of time, or every-time a player takes a step poison inflicts wounds until he is "antidoted" by a shaman support spell, etc. These are just a few ideas

This will open possibilities for everyones gameplay and serve more usefulness.

While your at it, if you want more tactical warfare, then destroy the option to throw any items within a parameter of stairs/ladders.

The reason monsters have respawn rates of 1 hour is because people would MASS LURE and no one could enter spawns, people doing it to people is no different. True pvpers who wanna fight will fight and take it to the open to show what their plate has to offer.

Zezenia Online Forum Screenshot


I haven't read your posts..
But sure, less damage = more action. Same as more hp = more action.

Still, I'd like to see something like "precision". I don't pvp, might be the reason why I want it :)
Tablz
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Pharos
Level 68
Mage
3rd March 2017 13:49:35

logged in just to say that Deadpool ideas are very good
Waz
Sage

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Tipitaka
Level 25
Warrior
3rd March 2017 15:49:47 (Last edited 3rd March 2017 16:35:19)

You are looking at a healty pirate sabre (atk-def). It raises your durability by 5 points.
You are looking at a magical pirate sabre (atk-def). It raises your spirituality by 5%.
You are looking at a rusty cursed pirate sabre (atk-def). It raises your sweeping swipe damage by 35 points and diminishes your heal by 50.
You are looking at a sharp pirate sabre (atk-def). It raises your offesive spells which deal damage by 5%.
You are looking at a cursed pirate sabre (atk-def). It raises your offesive spells which deal damage by 5% and diminishes your support spells effectiveness by 15%.

You are looking at a constant bloody reinforced warbow (atk-def). Every attack after 5 seconds to a creature will curse it dealing damage equal to 3% of your distance skill, It also diminishes your support spells effectiveness by 3% while attacking a creature is cursed.

You are looking at a constant bloody reinforced warbow (atk-def). Every attack after 5 seconds to a player will curse it dealing damage equal to 1,5% of your distance skill, It also diminishes your support spells effectiveness by 1,5% while attacking a cursed player.

You are looking at a rethorical mongol bow (atk-def). Attacking the same target for 5 seconds will deny one enemy attack with a 20 seconds of cooldown.

You are looking at a devil worst nightmare serpent scepter. It was told who handles this scepter will be able to summon the Nightmare.

new spell: the Nightmare

Summon a creature from the hell it attacks every player from behind stealing their shadows and cursing it. Any magical damage dealt to the cursed players will make it paralyze.
Trizze
Player

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Elysium
Level 337
Ranger
5th March 2017 06:19:07

Anti-Paralyze potion brewing lvl 40!
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