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Ryan The Alcomist
Player

Outfit
Pharos
Level 171
Warrior
3rd February 2016 17:04:09

Quoting Baltas:
Quoting Ryan The Alcomist:
Nooo wayyyy... they just have to make war system more appealing.. make rewards for winning wars!!

Ryan~


1) One team is always stronger than another so war system cant really work

2) Reward for the winners? Where would reward come from? from the loosing side? Check (1). Out of nowhere? What kind of reward u r talking about? P cards from staff? I dont think so. Why would staff give something for free which costs something. Gold reward? Theres enough income to ppl from monsters and only fights fixes the world balance. Check elysium, everyone has money, because they dont die pvp.


war system is there for a long and didnt hear anyone using it for its purpose - to have a war. So something should be proposed. If you gonna give strong arguments against my proposal, i will let it go. But i see the problem in the frag system and i want it to be reviewed instead of making a pvp city which wouldnt change anything. Fight starts pretty often when one team wants it and another couldnt prevent. In rare occasion it starts when both teams agree to go from one city to another. Unless its speed rate where people dont have to think of how much efforts they gotta put to get ready for the next fight.


I'm thinking maybe certain items.. as of now war system gets abused for its achievements.. i would rework system so that only lvl 100 plus can take part and the war system has to be active at least a week and actually frags have to be taken to win the war. Not just making 2 guild by same person and making them win over and over to get achievement.. Reward could be special items only obtainable through war system like the armor u can only get when doing demon dungeon 100x..
Derp
Player

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Pharos
Level 252
Mage
3rd February 2016 17:05:27

I think this game already has enough premium card features, we certainly do not need anymore, we're already on the line of it becoming P2W.

The way he could improve the guild war feature is forced guild wars, say guild A invites guild B to a war and guild B starts killing guild A unjustly They then enter a guild war which you cannot leave unless you pay something which the opposing guild would then take.

It makes the system a lot better but also gives people the option to leave if they never wanted to join in the first place.
Skorilieeeloei
Player

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Platon
Level 25
Warrior
3rd February 2016 17:11:51 (Last edited 3rd February 2016 17:12:14)

its fine how its now, we should focus in another thing
Servant Of Zez
Player

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Platon
Level 45
Warrior
3rd February 2016 17:22:39

Quoting El Viperz:
I think this game already has enough premium card features, we certainly do not need anymore, we're already on the line of it becoming P2W.

The way he could improve the guild war feature is forced guild wars, say guild A invites guild B to a war and guild B starts killing guild A unjustly They then enter a guild war which you cannot leave unless you pay something which the opposing guild would then take.

It makes the system a lot better but also gives people the option to leave if they never wanted to join in the first place.


100% p2w
The Warlockk
Player

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Elysium
Level 190
Mage
3rd February 2016 17:44:57 (Last edited 3rd February 2016 18:03:36)

A decent proposal must contain:
*Idea/problem
*Solution
*Consequences/outcome

All I can read in Baltas' posts are solutions. I haven't identified the problem nor the outcome of the solution.
Solutions for what problems? For power abuse against low levels? I havent seen a single low level complaining about power abuse in forums and now a level 218 wants to complain about it? Makes no sense.

Also 1 frag per day? lol Battles would last 1 minute.
Casual player (90% of Zezenia): "Oh I got 1 frag, i cannot fight anymore today. Bye."
Pay to win player(10% or less of Zezenia): Pay to win to kill people.

"Nice" proposal of system. I'd give a proper solution if I saw a problem in your proposal.
Zelazny Majszcz
Player

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Pharos
Level 179
Warrior
3rd February 2016 18:58:06

I agree with baltas. Wars should be more about paying than fighting.
The Warlockk
Player

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Elysium
Level 190
Mage
3rd February 2016 19:16:21

Quoting Zelazny Majszcz:
I agree with baltas. Wars should be more about paying than fighting.

hahaha
Baltas
Player

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Pharos
Level 362
Mage
3rd February 2016 19:56:04

Fights would last longer than it lasts now
And its not any more expensive. Would u stop fighting cuz the next unjus frag would cost u 1card? I dont think so. And after 3 frags right now u r paying 20 cards. And u wouldnt have to pay more. So what do you actually mean by fights ending after 1 frag??


Right now you stop fighting after 2u justs. With my system i would fight full force till the 4th frag.

Problem is not only that people get power abused. Problem is that fights cant last long enough due to 3rd frag ends high lvls fight.
Solution is to make frag limit higher without hurting kz's income.
Zelazny Majszcz
Player

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Pharos
Level 179
Warrior
3rd February 2016 20:12:14

If you fight 10 vs 10 u have 20 frags for team available. If 1 person use both frags your team still have power of 9 people. After 10 frags fights ussually end. Also this require thing called tactics go for skulled targets, decide if it worth to skull whole team to kill first target etc etc. Also i fight activelly in war for some time and didn't pay single redname. After 2 frags u cna still go for skulled characters or chcande character u play. Your model is pay to win for h lvl characters with blessing who can get tons of p cards in bp and frag others whole day. Also it will higher power abuse couse for payment of 1 redname u get 50 frags per month if u get 2 daily.......
Meu Charzinho
Player

Outfit
Platon
Level 81
Warrior
3rd February 2016 20:55:06 (Last edited 3rd February 2016 20:58:26)

I second what OP said, even tho it could be done in other ways. Maybe previous prem. card payment to a NPC to "cover up" their unjust kills, with scaling value to increase their kill limits. E.g: in order to kill one more person (above the free daily unjust), he would have to pay 1 p. card to this NPC, to expand this limit to 2, he would have to pay not just one, but 2, so it would be 3 in total for 2 kills. (not necessarily like this, maybe increasing 1pcard for every 2 kills or whatever, this is just a raw concept)

This way, only people who've already prepared themselves to war would benefit from this system, while those who didn't would get redname faster. It would also prevent higher-leveled people from spending unjust kills on low levels. Not to mention this would create another premium card sink, increasing the monthly premium usage, meaning more profit for the developpers. Zezenia's PVE mechanic is good as it is, there's no need for further "comfortability" enhancements which could engage a massive botting issue, like the ones in the current poll. It's time to focus a bit on PVP content, specially when Platon is each time less attractive to play at.

Quoting Ryan The Alcomist:
Nooo wayyyy... they just have to make war system more appealing.. make rewards for winning wars!!

The result of a war without the guild wars feature is something really subjective, since it's not just about kill count, but also the pressure and their goal. For example:
team A has a higher score, but can't spend more than 30 minutes out of PZ, while team B loses fights, but produce EXP & gold all-day. In this hipothesis, I'd say team B is winning.

Not to mean some wars don't even end, they just switch alliances, or a few members pay out, etc etc.

About your proposal on the war system's revamp: maybe the settings for minimum level could be relative to the guild's average level, having a cap. at level 100, so mid level guilds would be able to fight eachother, while a high leveled guild would have to fight someone appropriate. And yeah, there could be a algorithm which would make it unable to start a war with too much level difference between the members, so a level 200 wouldn't fill his guild with level 1 characters in order to make the avg. level lower. And as for the "closing" condition, if there was a way to calculate losses instead of kill count, it would be nice. It's more valuable for a team to kill a high-leveled person with red name than killing 20 low levels.

Anyhow, war system really needs improvements. :(
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