Enrage Player ![]()
Pharos
Level 157
Warrior
|
25th September 2015 15:07:43
pvp e Afraid that has never been a stable idea and never will for several reasons that should be obvious. However 2 frags doesnt work when people can exp faster then u can prevent by any means, or being high lvl dealing with groups of low level is pain in the ass. Would be optimal to just raise frag count to 3-4 before redname. Quoting Bajo: I really don't see why you guys are crying for higher exp rate? You will just ruin game and let 300 levels running around.. Exp at Platon is fine as it's now. If u really can't see that like some others can't then take a look at the population, do some research on other games, do some researc habout the evolution of gaming, do some research about people before u try to defend something that cripples the population of zezenia. I can understand some people wants it really slow, to feel productive that is also in the nature of some people. But you have to look at it from a bigger perspective and realize that what you want isn't necessarily best for the increase of player count. Personally i would want 100x exp 100x skills and entire subclasses reworked, But i too need to think about how we can make the game grow and not just about my own interests so it would be stupid to try and make a case about that. |
Derp Player ![]()
Pharos
Level 252
Mage
|
25th September 2015 19:55:39
@All the people saying no to the exp.
I kind of agree, if he wants to keep it a niche game, that's why I suggested making a type of opinion poll on a large website like OTland or something along them lines. In my opinion if the game wants to grow it needs to change for the majority not the minority. (The game has been out 6 years and is still stuck at the 100-200 player mark) Just as an example (Not saying my tiny stats are correct) I brought 6 friends with me to play this game and over the weeks and months they all quit due to the fact that exping is so slow (Of course there where some other factors in there) but when your game is 3x slower than the game everyone most likely came from, people don't last long. Now I'm not saying my view is correct, but having something that can get the view of many would be a better option than asking the current players. PS: In the start I was asking for a "NEW" server to have the 3x exp not change all, but I still think changing all would benefit the game. |
Cornetto Player ![]()
Pharos
Level 94
Mage
|
25th September 2015 22:12:31
The thing is that game is really repeating itself and it lacks of the "skill". Everyone can hunt basicly anything expect few bosses with 100lvl paladin and heal bot, or just decent connection and normally working brains. And in pvp, you easily get killed by pyro+warlock even if enemies would suck overall and you would be as good as you can be (I play pyro and my friend is warlock, just to point it out). All they need is usually one syncronized combo, which is really little required.
What comes to repeating, you just pick task and do it and go for another task. If you want to optimize it, you waste couple premium cards to get the same tasks over and over again. I'll get it, that is part of the game and I'm kind of fine with it. Especially now when there has been enw quests lately too. But, there should be events too. Well, mainly I talk about raids. There was back in the days creep/goblin/melket raid. But, obiviously only melket raid was a bit intresting and mainly those raids sort of sucked. There could be way harder raids too (happening rarely, but still just to keep intrest up, maybe even boss raid). I would also prefer if these bosses we have now, would be changed to bosses that spawns once in week/month and have way better loot rate. Maybe have couple semi-bosses at some spawns aswell. Still continueing in pve. The pve is pretty simple overall. You survive combo=you can hunt the monster. Well, if you happen to be barbarian or ranger, it might be little bit different. But overall, it goes pretty much like that. Honestly, you don't really need shaman that much. It's nice extra, saves couple health flasks in bosses at low lvl/barbarian, but overall it's really easy to hunt everything. I would prefer so much more with more health but way less healing power. To be honest, it would be also a lot more intresting in pvp aswell. You wouldn't die instantly when you see pyromancer and warlock in your screen. But, if you couldn't do anything to decrease the incoming dmg, you would get kinda owned. Everyone seems to be so against the balancing and stuff, changing the game. But, I honestly think it would be way better to do major changes like changing the damage, healing, defense and health/mana. I also would like to see limited potions, but that's not as important as the other changes. Of course that would been also reworking with every monster we have. Also I would prefer all the spells (monsters and players) be more uhm, tactical/aimable. I like the combination spells overall. But, the damage input in spells is still mainly with the spells that goes directly to target. Same goes to most of the monsters. I would prefer to see so much more waves and stuff. Would be of course nice to make totally new way to aim single target spells too. But, well, might be quite a lot job. But, what I mainly mean is that I want to see a lot more max health with people, way less healing and way less damage in single targets and way more damage with aimable spells, like waves. That way you still have chance to react on everything, but you can't stay in battlefield forever without getting somewhere to heal/having someone healing you. After all these major changes, I would also prefer to have exp table that is around 2-4x faster than it is now in normal servers. But, I wouldn't mind if it gets bit more slower after 100-200lvl. It depends so much about the balance. But, honestly, I don't care about the server that much as I do care about all the changes. This game has a lot of weaknesses and it kind of needs a lot of fixing. |
Baltas Player ![]()
Pharos
Level 362
Mage
|
25th September 2015 22:52:39
Peaceseeker. You suggest everyone to have more hp and less healing power. But then mages would be tanks and rangers would be main shooters.
Lets say u double the health and reduce healing by 20%. I would have 3k hp on my mage with 40% absorbing aura. So I could block 5k hp. I would double heal for 650 with spell and 500 with flask. So 1150 hp out of 3k in a second. So basically i will almost always heal full in 2 sec. So no mages could kill me. Like never. 3 lvls 150 would make perfect combo and wouldnt be enough. It takes 4 seconds to load for them and 2sec to heal for me. Only ranger constant damage would matter if we are talking about "killing slowly, 10% by 10%" On the other hand if ranger had more hp and would heal even less, their dounle heal woulsnt matter that much. Cuz they would heal 10-15% of their hp with double heal at lvl 200+. 8k hp (500flask +400spell). This way ranger would be those who run into field, hit some ppl and run away. While mages would be tanking. |
Cornetto Player ![]()
Pharos
Level 94
Mage
|
26th September 2015 00:08:55 (Last edited 26th September 2015 00:13:38) Quoting Baltas: Peaceseeker. You suggest everyone to have more hp and less healing power. But then mages would be tanks and rangers would be main shooters. Lets say u double the health and reduce healing by 20%. I would have 3k hp on my mage with 40% absorbing aura. So I could block 5k hp. I would double heal for 650 with spell and 500 with flask. So 1150 hp out of 3k in a second. So basically i will almost always heal full in 2 sec. So no mages could kill me. Like never. 3 lvls 150 would make perfect combo and wouldnt be enough. It takes 4 seconds to load for them and 2sec to heal for me. Only ranger constant damage would matter if we are talking about "killing slowly, 10% by 10%" On the other hand if ranger had more hp and would heal even less, their dounle heal woulsnt matter that much. Cuz they would heal 10-15% of their hp with double heal at lvl 200+. 8k hp (500flask +400spell). This way ranger would be those who run into field, hit some ppl and run away. While mages would be tanking. Your problem is that you are so stuck in with what the game is now and you can't see all the possibilities what it could be. It's not about just reducing healing 20% and doubling the health. It's about changing the game overall majority. To change everything. Yes, of course it is easy to think where we are now and balance it, since it's less work. But, if the whole setup has been whole wrong since the beginging, how you gonna balance it? The idea is that there is a high level warrior with 100% health, and he can heal ~10-15% with spell and ~15-20% with potion. He can deal around ~10-20% damage. He can absord around ~20% from incoming physical damage. Then there is ranger. He has either 85-100% health. He can deal around ~10-20% damage. Then there is mage. He got 50% health. He got buff (like now on, but with shorter duration and small cd) that protects him for next 30-60 seconds, but has 45-90 sec cd. He got few spells that deals damage in target for around 10% damage+wand around 5% damage. But he also got waves that deals around 20%-30% and 40% damage. Well, what i'm saying, don't get stuck in what the game is now. Those all numbers are possible to change. It means quite a lot work. But, if it means more balanced game and game where more people enjoy, it can't be bad. Obiviously this balancing thing is just part of the thing. The things I talked about pve is also one part. E: What comes to numbers, I made them while writing, I though them about a bit, and I have the idea behind it, but the numbers overall aren't perfect. If you gonna cry about them, lemme just ask how often do you build a bridge by first idea/calculations you have made? |