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22nd September 2015 16:05:10 K-Zodron View post »
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Mighty Balmor
Player

Outfit
Elysium
Level 406
Warrior
23rd September 2015 15:34:21

In my opinion the xp is good , I'm the next level 200 but I can do all content of the game easily , I believe that the content of the game is for players to lvl 170 ~~
Godlord
Player

Outfit
Platon
Level 3
Ranger
23rd September 2015 16:00:49

About new server:
A new PVP server 1x (as platon) is essential because it attracts new players, new teams to play and try to dominate the server, and after one year (for example) to enable transfer between two worlds ... It will obviously motivate New war, new players, old players, hunteds players trying to level up and conquer the New World and platon also ...

About PVP:
* Some things need to be revised ... Such as the spells, there must be a limit, such as: bravery -> max is to reduce 20% of hits and last 400s (only an example) because currently there are many high lvl player thereby buffs are absurd and without chances for low lvl win the war ... as well as raise, magic upsurge, etc ...
* The pvp damage must be diminished for a war needs a team, and not just two players, but it can not reduce to x% for all because it would give the same ... It needs to be balanced, mages further reduce (as they are too strong), ranger reduce a little less, and warrior almost nothing since it is the hardest to hit and combo in a war it has to stay running after the enemys
*barrels ... Since the only strategy (barrel trap) was removed ... was also removed hope / chance Rebels kill high lvls ... one solution is to return to what it was before and put delay to throw trash, as there is delay to throw barrel
Sellika
Player

Outfit
Pharos
Level 185
Warrior
23rd September 2015 16:06:26 (Last edited 23rd September 2015 16:14:58)

we just need this :

http://www.zezeniaonline.com/forum/thread/13294/post114625#114625

LINK

PVP Changes
Players below level 20 can not take part in PVP action, and you can walk through them on PVP servers (except if they are next to a depot box).

We also reduced PVP damage by 25% - it's not a final change, just something to try out. Feedback based on your experience on the test server is welcome, keep your theories and damage math to yourself, please.


or like -10%? xd
would be good
Baltas
Player

Outfit
Pharos
Level 362
Mage
23rd September 2015 16:24:47

Quoting K-Zodron:
@People requesting faster leveling: Do you find that the rate on Everath is too fast, or what is the reason for not playing there instead of the normal rates if the leveling is too slow?


In my opinion quick rate reducement is not a good option. Players are forced to stop lvling just before exp rate falls. Then they create new characters. I dont have statistics, but I believe every second hogh lvl has another noob char 150lvl. They are demotivated to lvl. Because at lvl 150 when u die u lose 15mins of hunt. And at lvl 205 u lose 6-8hours.
I believed it would have worked better if exp rate would stay at 4x or something in everath. Then tere would probably be lvl 250. And those 150's would be forced to get 200 to actually resist top lvls. Also some bigger amount of frags for everath players. As these high lvls cant really fight with smaller teams.

And of course. Always working for new contents to motivate those power gamers. Maybe something fast with huge damage instead of paralyze and mana drain. Cuz these features doesnt make challenging. It makes either impossible or boring.

P.s. i dont play everath, I just want them to have something called fast rate instead of get lvl 200 and never pass "slow rates"
Baltas
Player

Outfit
Pharos
Level 362
Mage
23rd September 2015 16:31:48 (Last edited 23rd September 2015 16:32:17)

Quoting Godlord:
About new server:
A new PVP server 1x (as platon) is essential because it attracts new players, new teams to play and try to dominate the server, and after one year (for example) to enable transfer between two worlds ... It will obviously motivate New war, new players, old players, hunteds players trying to level up and conquer the New World and platon also ...

About PVP:
* Some things need to be revised ... Such as the spells, there must be a limit, such as: bravery -> max is to reduce 20% of hits and last 400s (only an example) because currently there are many high lvl player thereby buffs are absurd and without chances for low lvl win the war ... as well as raise, magic upsurge, etc ...
* The pvp damage must be diminished for a war needs a team, and not just two players, but it can not reduce to x% for all because it would give the same ... It needs to be balanced, mages further reduce (as they are too strong), ranger reduce a little less, and warrior almost nothing since it is the hardest to hit and combo in a war it has to stay running after the enemys
*barrels ... Since the only strategy (barrel trap) was removed ... was also removed hope / chance Rebels kill high lvls ... one solution is to return to what it was before and put delay to throw trash, as there is delay to throw barrel


Mages too strong, rangers in the middle and warriors are the worst. Tell me in numbers. Dont speak about a single second dmg. You want to reduce mages more than rangers when rangers have better average dmg/sec.
You want to make warriors more tanky and also damage wise equal to distance fighters.

The most popular vocation between highest zezenians is warrior.
Derp
Player

Outfit
Pharos
Level 252
Mage
23rd September 2015 20:09:17 (Last edited 23rd September 2015 20:10:24)

Quoting Baltas:
Quoting K-Zodron:
@People requesting faster leveling: Do you find that the rate on Everath is too fast, or what is the reason for not playing there instead of the normal rates if the leveling is too slow?


In my opinion quick rate reducement is not a good option. Players are forced to stop lvling just before exp rate falls. Then they create new characters. I dont have statistics, but I believe every second hogh lvl has another noob char 150lvl. They are demotivated to lvl. Because at lvl 150 when u die u lose 15mins of hunt. And at lvl 205 u lose 6-8hours.
I believed it would have worked better if exp rate would stay at 4x or something in everath. Then tere would probably be lvl 250. And those 150's would be forced to get 200 to actually resist top lvls. Also some bigger amount of frags for everath players. As these high lvls cant really fight with smaller teams.

And of course. Always working for new contents to motivate those power gamers. Maybe something fast with huge damage instead of paralyze and mana drain. Cuz these features doesnt make challenging. It makes either impossible or boring.

P.s. i dont play everath, I just want them to have something called fast rate instead of get lvl 200 and never pass "slow rates"



I've played everath since the start and even before the server was opened I suggested revising the EXP rates, It's just very poorly scaled and way too fast to be a serious server.

I think a server with 3x EXP would be a perfect server for longevity and to make the leveling experience a little better, the fact that Everath is 10x exp till 150 (Where characters start to become really powerful) and it goes down to 1x by 191 makes the whole server imbalanced.
I say imbalanced because 2 level 150 mages can easily one shot a level 170-180 ranger, so to gain hardly any survive ability you have to put in a lot more effort to relevel compared to the mages who could die and get it back in 15 minutes.

Everath is called a speed-rate server but is only "speed-rate" till 191.
Aerian Hellsblade
Player

Outfit
Platon
Level 50
Mage
23rd September 2015 20:53:04

I'd love to see a new server, It will give new people like me a chance to actually have a fair chance on the server. I really don't think the leveling on Platon is that bad but I can understand how playing on Everath seems like no challenge, while platon can seem like it takes forever.
Cartoon
Player

Outfit
Platon
Level 197
Warrior
23rd September 2015 21:11:17 (Last edited 23rd September 2015 21:12:47)

Quoting K-Zodron:
@People requesting faster leveling: Do you find that the rate on Everath is too fast, or what is the reason for not playing there instead of the normal rates if the leveling is too slow?


To me its like pointless to keep lvling after 150 because you can die easily by lower lvls and if you make to kill them they recover exp as if nothing happened so it would be good to have a rate which wont change at any lvl.

Plus wars are more interesting when your enemy feels the pain when dying :D!
+everath is boring because of the frag limits.
Kuuro
Player

Outfit
Pharos
Level 57
Mage
24th September 2015 13:43:12

Quoting K-Zodron:
@People requesting faster leveling: Do you find that the rate on Everath is too fast, or what is the reason for not playing there instead of the normal rates if the leveling is too slow?


Elysium exp rate: Nobody complains, make it 0.5x for them... And higher price for cards, may they suffer

Platon exp rate: Absurdly, extremely hardcore. Requires too much effort and time. And as I said, server is TOO OLD, how can one wish to become top level if there are people who have been leveling for a decade? Of course there will never be a real dispute, only the same people as always, and ocasionally personal friends they invite, but what we need is a great number of players, not just a few who have their contacts in the server (delays game progress). It will always be kind of a private server no matter which team is in lead, because it's too old.

Everath exp rate with same exp table: Too fast, not challenging, people discover misteries of the game too soon while not afraid to die so much since they can recover it all so fast. EXP is 10x and death penaulty only 1x. That's a fail, too late to change. If it was up to me, i'd close this server in order to open up a fresh one in december, like you did with Tartarus, it has worked well in short-therm but time to face it! Right now you are very ready to launch a server with no flaws, after Tartarus and Everath I expect this server to be steady and amazing

Btw: Why not make temples underground depots and remove rookgard proccess? Some people log in for the first time and feel alone in that desert island, it's boring as hell and after they taste some minutes of it they logout, maybe with plans to log in later but how often does that happen? We lose so many people... but if they spawned for the first time in the main city, seeing a lot of people moving/afk, it would totally encourage them to stay. They will be able to ask anyone br? pl? eng? well thats about it, and reduce magic level required for strong healing spell.
K-Zodron
Staff

24th September 2015 13:55:43

Good feedback from everyone! It makes sense that an ideal experience rate would be somewhere inbetween the normal-rate and speed-rate servers we currently have. Perhaps a new experience formula that would "simulate" a 3x experience rate would work well.

However, before making any changes to the experience rate or PVP damage I would like to quickly address the economy with some tweaks. For the next little patch I have considered the following changes fairly seriously, and would like to hear everyone's opinions on them - along with some reasoning, of course. The issue that I see at hand is that high levels have too much money, while low levels and possibly mages have a harder time.

- Adjustments to house rents, making some undesired distant ones much cheaper (250gp -> 50gp per sqm), while making more desired ones, like Central Ellaria, more expensive (250gp -> 500gp or 750gp per sqm).
- Adjust death loss recovery price formula so that it is slightly cheaper for low levels, and approximately 50% more expensive for high levels.
- Increase gold drop rate of some low level monsters by about 10%.
- Decrease gold drop rate of monsters between 700 and 1999 experience by 10%.
- Decrease gold drop rate of monsters above 2000 experience (excluding bosses) by 20%.
- Adjusting mage max mana from 15 per level to 10 per level and dropping most spells' mana usage by 1/3 (~33%).
- One or two more money sink ideas are needed (new high level dungeon with frequent rewards but expensive gold entrance fee? new type of potion from NPCs that helps with hunting? ideas welcome)

In the future we can consider making non-rare items more likely to drop, and decrease their NPC prices by the same amount (for example, 25% or 50%).
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