Kosiarz All Premium ![]()
Elysium
Level 724
Warrior
24
3K
|
15th January 2015 13:11:14
Hardcore Party Areas
Zezenia, is quite boring since lvl 180. I know every place, every monster - few monsters like raging curses, dreadlords, elder ents etc - DO NOT EVEN HIT ME. I can block everything. And I know a lot of players, with same problem. Believe me or not (in scale from 0 to 10): - Emotions - 1 (only if lag) - Unexpected situations - 1 (only if lag) - Adrenaline - 1 (only if lag) - Fear of death - 1 (only if lag) I would propose Hardcore Party Areas - fun places with a lot of unexpected, surprising hunts. There could be 4 areas. Each place could be: - available for TEAM - minimum 3 players - accessible by entry (similar to 140 lvl Quest - but warrior + 2 distance players (mage or ranger) and instead vozuth rune - another item, possible to obtain by finishing a Yasin Delivery, -- 4 days in row (item to open 1st area) -- 9 days in row (item to open 2nd area) -- 16 days in row (item to open 3r area) -- 25 days in row (item to open 4th area) I would propose following areas: - Gulshan Team Area, easiest, Orc Commander, Orc Wizard, Elder Ent, Dracolich, Werebear, Dreadlord, Vampire, Vampire Lord etc - Leif Team Area, Giant, Ice golems, Colossal ice golem, Yeti, Ice Demon, azure dragon, crystal dragon etc etc - Ben Qarassih Team Area, Demon, Dragon, Nocturne, Devastating Beetle, Demon Lord, Fire being, Xyioquan Dragon etc etc - 4th District, everything, longest area Area Structure: To open teleport, team must pull down some levers. Below example of structure. Hope you understand it. ![]() Each orange point - culminating moment of hunt (attack of huge ammount of monsters, for example Yeti + ice demon + azure dragon + 2 ice golems + 2 giants)... Reward: Experience reward for using teleport. But remember this 'area' should be really long, even 1-3 hours of hunt. Not like 140 lvl QUEST - just 6 minutes to complete final room, my bravery got longer duration (12.5 minutes). |
Najwyzszy Szczebel Player ![]()
Elysium
Level 141
Warrior
|
15th January 2015 13:32:07
+1
Will be nice maybe game not be that boring Nice idea |
Akolix Player ![]()
Elysium
Level 231
Warrior
|
15th January 2015 13:44:55
I like this, this reminds me of Party Quests in Maplestory. Also a nice touch would be after each time you finish a 'quest' you get a certain amount of points. And with these points you buy items you can not loot but are really good.
Sincerely, Ian. |
Zaza Elder Sage ![]()
Elysium
Level 275
Mage
|
15th January 2015 13:52:40 (Last edited 15th January 2015 14:09:52)
I like the idea.
Have hunts where multiple monsters and different types get pulled at the same time would be fun. As you said nothing unexpected happens in game now, spawns are too easy to kill monsters 1x1 and all the same type of monster. I don't like the idea of having to do Yasin so many days in a row. I think total days is better. Personally even doing 9 days in a row would be almost impossible. That being said I think the main focus on a spawn like this would not be what monsters are there but... How can you lay out the area and monsters so that it is very difficult to always pull monsters the same way - If it just becomes a "path" like most spawns then after a while it will become boring and no different than what is in game currently. I am not sure what I think is the best reward for completing this ... Obviously it would need to be something to compare with current task rewards. Or something unique and different like a point system for purchasing things. Or how about OUTFITS! Complete X amount of area 1 and get this addon. Complete X amount of are 2 to get this blah blah! Combine two things people want in one? hah. Anyways just some thoughts I will add/edit as I think about it :) |
Baltas Player ![]()
Pharos
Level 362
Mage
|
15th January 2015 13:54:57 Quoting Akolix: I like this, this reminds me of Party Quests in Maplestory. Also a nice touch would be after each time you finish a 'quest' you get a certain amount of points. And with these points you buy items you can not loot but are really good. Sincerely, Ian. The best items should be able to loot, not gotten from the quest. F.e. lvl 140 quest gave us so good armors that we dont have to worry about hunting bosses now. All we needed was as fosti said 6minutes of quest. P.s. Fosti, monsters doesnt hit u cuz of the training system. All those mentioned monsters hits me decently even tho I train my mage and got almost the best eq :(. |
Devilish Spectre Player ![]()
Elysium
Level 200
Mage
|
15th January 2015 13:57:45 (Last edited 15th January 2015 13:58:55)
Well, I could even pay for it. For example, 1 premium card for each player who would enter party.
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Zaza Elder Sage ![]()
Elysium
Level 275
Mage
|
15th January 2015 14:02:26 Quoting Gruppenfuhrer Wolf: Well, I could even pay for it. For example, 1 premium card for each player who would enter party. Haha we just said that in our guild chat. Incentive for K-Z ! <3 |
Annika Player ![]()
Pharos
Level 234
Ranger
|
15th January 2015 14:29:45
this is not tibia thanks.
we like the pvp so stop destroying the game asking for peaceful things, this game just need few changes but not that kinds of changes to go into a charlover and peaceful game. |
Zaza Elder Sage ![]()
Elysium
Level 275
Mage
|
15th January 2015 14:33:23 (Last edited 15th January 2015 14:36:03)
If you just care about pvp then why do you care about these changes?.. won't affect you at all. In fact it might bring more people for you to pvp with :)
I guess you might have one dominate guild claim this area as their own and let no one else in haha. But that would be a fun fight no? |
Matheus Gustavo Player ![]()
Elysium
Level 161
Ranger
|
15th January 2015 14:34:06 Quoting Annika: this is not tibia thanks. we like the pvp so stop destroying the game asking for peaceful things, this game just need few changes but not that kinds of changes to go into a charlover and peaceful game. U fo real? |