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3rd September 2013 19:39:08 K-Zodron View post »
Dukez
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Platon
Level 40
Ranger
4th September 2013 00:45:48

Quoting Fexers:
Quoting Mr Fiskher:
Wouldn't be good to open a new server, or to apply old exp stages on an old one.
Many good proposals that would make this game "grow" are refused with the statement that the game would be more "tibia" like...

My opinion for this proposal is No.


Would be great if you could elaborate more on why you wouldn't like this feature and is it cause it would effect you in a negative way or you don't think new fresh players would like the idea.

My post is mainly for new people joining the game and for some already existing players, I'm more about growing the community and no declining ideas because they look/feel the same as another game, my opinion is if a game has a good working feature why not use it.


Your Post is good, but what this game needs is new hunting places, maybe new equipments, things like "blacksmith" who can repair a weapon, add a +1 and so on.
I didn't decline because it looks like tibia, but unfortunatetly if some proposal is similar to a feature "tibia" has, then they go and decline it right away because it looks like this damn "tibia"...
Don't know why this reaction from everyone... I much rather Zezenia, but if tibia was this bad how people say, it wouldn't have 20k+ players online everyday...!

Fexers, as I said, excellent post, but I think there's a different method to make this game grow, new map, new hunting locations that you can make more exp/hour, some "bless" system (that should work only with monsters, would be great if you could die for internet connection and didn't lost 5 hours of hunt you've been doing...), new quests that would make you have an objective even after level 100, dude there are so many things this games needs to get better, things that would be better than a new server with "old exp stages".

I'll make a thread soon with some advices of things that would improve this game more, hopefully I'll get K-z to read it ;P

I'm not saying that I'm the All mighty who knows everything, but advices that have the "will of helping" should be welcome :)
Guy Manuel
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Pharos
Level 52
Warrior
4th September 2013 00:47:51 (Last edited 4th September 2013 00:48:32)

If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.
And forcing players being at the PC looking at a character doing nothing is also bad. So well, I'm not saying it is good how it is right now, but finding a solution isn't that easy.
Face Punch
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Pharos
Level 33
Warrior
4th September 2013 00:50:08

Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.
And forcing players being at the PC looking at a character doing nothing is also bad. So well, I'm not saying it is good how it is right now, but finding a solution isn't that easy.




Well said
Gary Snail
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Elysium
Level 144
Warrior
4th September 2013 00:51:38

Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.
And forcing players being at the PC looking at a character doing nothing is also bad. So well, I'm not saying it is good how it is right now, but finding a solution isn't that easy.


People shouldn't be expected to sit AFK just to be able to play the game

A solution would be to make the game less dependant on skills

People are going to be put off by the fact that they NEED skills to realistically do anything, but in order to get skills you either have to leave your pc on for days at a time, or suffer and be unable to kill anything remotely fun
Derp
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Pharos
Level 252
Mage
4th September 2013 00:54:06

Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.
And forcing players being at the PC looking at a character doing nothing is also bad. So well, I'm not saying it is good how it is right now, but finding a solution isn't that easy.


It's the same as now, I feel forced to play the game (But not play the game) I.E leave my computer on overnight to get some decent skills to hunt anything at all interesting, it seems odd the game is macroing/botting for you.

I and a lot of other people find that a game needs active people not people who are allowed to AFK, the game has no future if the way to play is not to play at all.
Dukez
Player

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Platon
Level 40
Ranger
4th September 2013 00:54:35

Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.


Well said, players should have the "right" to train forever if they want to, it's up for players of the pvp server to make this "afk trainer" to "die" or stop training so often.
Players should take actions on "away trainers" on server,if they want to, not "anti-afk" system.
Gary Snail
Player

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Elysium
Level 144
Warrior
4th September 2013 00:59:32

Quoting Mr Fiskher:
Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.


Well said, players should have the "right" to train forever if they want to, it's up for players of the pvp server to make this "afk trainer" to "die" or stop training so often.
Players should take actions on "away trainers" on server,if they want to, not "anti-afk" system.


Why should players who're able to leave their PC's on all night get an advantage over the people who can't?

If you're 'PLAYING' the game you should be at the computer.
Derp
Player

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Pharos
Level 252
Mage
4th September 2013 01:04:17

Quoting Mr Fiskher:
Quoting Exile:
If you put an anti-AFK you will kinda "force" players into using macroes, and more players will be banned, what is not good.


Well said, players should have the "right" to train forever if they want to, it's up for players of the pvp server to make this "afk trainer" to "die" or stop training so often.
Players should take actions on "away trainers" on server,if they want to, not "anti-afk" system.


I see this kind of thing odd, how people feel they deserve to get something from nothing it makes no sense to me at all, it seems like a lot of people think if you play 1 hour per day you should gain the same as someone who can put more time and effort in to it.

This is what the built in macro has done to the players of the game, I knew writing this proposal the people already playing the game would take a selfish standpoint.

I'm not talking about adding this to a already existing server, I'm talking about making a new server. I'm also thinking about people coming to the game and the overall health of the game.
Gary Snail
Player

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Elysium
Level 144
Warrior
4th September 2013 01:05:29

People need to stop looking at this selfishly, it's about what's best for the game, what will help the game to grow

Personally I'm looking at this as somebody who's played the game in the past and is considering coming back to the game, but I'd like to play a game that has a community, more players = better experience for us all
And by community I mean people playing the game, I can compare this game now with all the AFKers to how Tibia was when it was more bot filled
You may have numbers, but you lack players

Clearly this game is just a steady income for KZ and I understand that, but if there's no future in the game and you're unwilling to take feedback that could help your game grow please tell me and I'll stop wasting my time trying to help

It's clear to see that the game isn't bringing in new people and anyone that does stumble upon this game, likely won't stay due to the slow nature of the game, aswell as other things
Matheus Gustavo
Player

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Elysium
Level 161
Ranger
4th September 2013 04:18:14

3. Make a new world with the old exp formulas and see how many people go there (I'm guessing the majority of people and even new players)


Again?




Just deal with it like i did. Exp im getting is +110-120k/h at best task + bonus.. its like 2-3hour per lv.
Its not slow then.
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