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5th December 2016 15:29:03 K-Zodron View post »
6th December 2016 10:26:34 K-Zodron View post »
6th December 2016 14:12:45 K-Zodron View post »
K-Zodron
Staff

6th December 2016 10:26:34

If we make it a static 3x exp server, why won't it become the same total failure as Platon is?
Solid Ninja
Elder Sage

Pharos
Level 263
Warrior
6th December 2016 10:30:22

Cos it seems the exp table is to hard for 90% of the players, and they give up fast...

Staged server will just split playerbase between everath and the new one
Derp
Player

Pharos
Level 252
Mage
6th December 2016 10:36:29 (Last edited 6th December 2016 10:37:13)

Quoting K-Zodron:
If we make it a static 3x exp server, why won't it become the same total failure as Platon is?


Cause I've been saying for a while(well since the xp table change) that the exp needed to level is just too much/slow.
Stages also bring with it a lot of problems itself.

3x makes the levels bearable at close to all levels but still makes it so it isn't instant 200's.
Azu Raged Superior
Player

Pharos
Level 33
Ranger
6th December 2016 10:43:55 (Last edited 6th December 2016 11:07:36)

Exp stage's would be great KZ.

KZ suggestion -
6x to 50
5x to 75
4x to 100
3x from 101+
2x from 301+

My Suggestion -
5x to Lv 50
4x to Lv 100
3x from 101+
2x from 301+

Honesty having stage's is a good idea. Allowing player's to quickly gain their sub classes. Although I wouldn't feel comfortable if player's gained level 100 within only 5 hours of gameplay(EDIT: 6-9 hour seems OK time to gain level 100 if you can some how calculate that with the exp rate). With Everath, as Pyro, you literally could gain a level every 10 minute's with full combo. That's way to fast.) 2x-3x continuous exp would be to slow at the start. This game has the ability to soft cap at lv 300(or maybe lv 200-250).

You can't please all the community at once but I think these player's who are arguing with you about stage's really aren't thinking it through. They want level 50-100 noob wars like the old day's. The game metas have changed considerably compared from the first days of video games, first days of any game (tibia runescape your mom etc). I think adding death loss is crucial but if people ddos then don't re-implement it. A bunch of ddosing fagg0tzincoming
Pecado Capital
Player

Pharos
Level 23
Mage
6th December 2016 10:55:35 (Last edited 6th December 2016 10:57:43)

Quoting K-Zodron:
If we make it a static 3x exp server, why won't it become the same total failure as Platon is?

KZ x3 static will ruin the game! Just imagine in the future, people leveling with 3x forever, in high levels, making a lot of exp. While the other players arouns 100~ are going to keep leveling slow. 3x from beggining and forever will not be like platon. WILL BE WORST!!.
Just imagine now if platon were 3x ....
The rates are needed! No one wants to die in a pvp server and lose hours and hours hunting (wtf?).
Solid Ninja
Elder Sage

Pharos
Level 263
Warrior
6th December 2016 10:57:54

If you fear about that, you can always make it x3 to 200, and from then off x2 or 1.5

but if you let ppl make 100 in a couple of days with an insane rate, its never good for the balance of the server

Quoting Pecado Capital:
Quoting K-Zodron:
If we make it a static 3x exp server, why won't it become the same total failure as Platon is?

KZ x3 static will ruin the game! Just imagine in the future, people leveling with 3x forever, in high levels, making a lot of exp. While the other players arouns 100~ are going to keep leveling slow. 3x from beggining and forever will not be like platon. WILL BE WORST!!.
Just imagine now if platon were 3x ....
Zaza
Elder Sage

Elysium
Level 275
Mage
6th December 2016 11:09:45

x2 exp. x2 task exp reward.

The problem is still an overall lack of players. With a game this old you have too many pvp players whose only goal is to dominate, not play the game itself.

After a few months you will have the same situation as always, a group of kids dominating the server and not letting anyone else play.

Without more players, consistent events and things to do this will always be a problem.

Everath just masked those problems because it was so easy to level people's characters meant nothing to them. Works okay short term but is poison to the game overall.

I think x2 makes it an acceptable grind. x3 is too much.
Deadpool
Player

Pharos
Level 472
Ranger
6th December 2016 11:12:07 (Last edited 28th January 2019 12:24:17)

Pecado Capital
Player

Pharos
Level 23
Mage
6th December 2016 11:13:24

That is true. People getting 100 very fast is not good and i agree. The main problem is because pvp becomes unbalanced at high levels. Maybe something has to be done about it.

Has happened twice. When people gets too high level, the server brokes. But this is a mmorpg, people want to get level and level... so what to do?
Make high levels hard to kill, yes. But dont make high levels able to kill everyone so easy. A guy level 300 shouldnt have way more damage then a guy lvl 150. But yes, a guy lvl 300 should be very harded to kill then a guy 150. So make high levels tanky, but not that destructive.
Zaza
Elder Sage

Elysium
Level 275
Mage
6th December 2016 11:18:30 (Last edited 6th December 2016 11:19:37)

Deadpool's ideas are good way to deal with low population and stop it being so easy to dominate server.

Anti-locate, haste, etc.

And please god put death loss back! Everome wants it please listen!
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