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Mago Vi Vi Premium
Elysium
Level 613
Mage
24
5K
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14 days 8 hours ago
Dear developers!
I'm writing to request the following changes to the task system: 1. Add 3 monster options per task, so the player can choose which monster they want to kill. A clear example of this system is the PXG (pokexgames) game, which gives you the option to choose between 3 different monsters within your level range. 2. Increase the points awarded after completing the task. For me, who enjoys doing tasks and killing different monsters, these changes would be excellent. This is my suggestion. Thank you, and may God bless you. |
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King Cevarosky Premium
Elysium
Level 819
Ranger
S8
S6
24
39K
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14 days 7 hours ago
It would be interesting if there was another task NPC, but with a larger number of monsters per task (1000 ~ 10000). Currently, the task system is only used for training and points.
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Rokkekrollek Premium
Pharos
Level 760
Warrior
S8
24
44K
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14 days 6 hours ago (Last edited 14 days 6 hours ago)
I completely agree!!
![]() Even 2 monster as an option would be nice. Ive made a suggestion for a "random" reward option before. Wich could include diffrent items. That combined with the things you mentioned would make tasking a bit more fun and attractive. Some improvements to the task system would be truly GREAT! ![]() Edit; I really hate tasking and only doing it for skills and HC entries. I have like 1200 points lol. With some improvements i would probably grind more tasks when im bored. |
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Vovo Da Penha Player
Elysium
Level 764
Warrior
24
2K
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4 days 16 hours ago
The tasks involved in killing are extremely outdated. The new game formats have overtaken the old ones. This is a serious problem.
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Akolix Player
Elysium
Level 231
Warrior
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4 days 9 hours ago (Last edited 4 days 9 hours ago)
Should just make a point system with tasks where you accumulate points upon completing tasks which can be used to skip, extend, block certain monsters. Every 10th, 50th, 100th task can grant bonus points. ( See slayer point system in OSRS and just copy paste that, chur. )
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Stop Combo Player
Pharos
Level 300
Warrior
S8
32K
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3 days 13 hours ago
well...
in high lvl you can complete tasks in like 4 mim 6 mim. Is completed useless, also the collect task too. We got here 3 kinds kill, collect and random But, seems random task and kill task has no diff. look, increasse numbers like the guy up said. should be 500~1000~10000 kill/monster we should select the monster, and the collect what we want. put some kind of "vip" status to staff earn something -> we need profit to you guys reinvest in developing the game exemple: you pay amount of 50 cards~100cards/month and give a guy the benefit to choose what monster and collect he want to task it. also, the amount should be 500~750~1k / maybe another npc with 10k ? but collect also big things. That we complete one of the with 1h of boost, 2h of boost, or some minutes hunt (short) and them remake the reward system i mean -> training is ok reward -> reduce time is ok but put some thing like (-1h, -2h, -3h / cuz amount of monster to kill we need this change) -> money/exp (shoul give more than those today) -> we could add some others thing : Potions (brewing - skills of fishing / brewing / others thing) -> money increasse -> collect increasse (we should delivery as we want so collect should be a % of a monster exp, like 1 collect = 1 monster exp ? i dont know) and in this way, lets talk with community to thiking about this. |