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Administration Staff |
7 days 14 hours ago A Zezenia Online Game Update has been released. The game client will update automatically. Steam users may need to restart the app to receive updates. Here's what's new in this update: Modern Theme The fresh new Modern Theme brings a round, easy on the eyes appearance to the game client. Part of the Zezenia Ascendant Gameplay initiative, this visual update is one of the first parts of modernizing the visual appearance of the game. The old Classic Theme can still be found in the game options. Armadillork & Hellish Hardcore Spawns Armadillork & Hellish Gladiator Hardcore Hunting Zones are now open to recommended levels 300 and 400+. Vanguard Dungeon The Vanguard Dungeon is now open to those who master the forging of a vanguard key. Complete the dungeon fifty times for the newly added noble titanium boots, a formidable pair of late game equipment. Full Changelog New Additions - Added the Modern theme and skin options to the game client. - Added a HC Armadillork spawn. - Added a HC Hellish Archangel spawn. - Added the Vanguard Dungeon. - Added a Vanguard and Templar Spawn in Tarmell. - The dungeon entrance dialog now shows the next dungeon reward item, experience and/or gold amount to be received. Bug Fixes - Fixed unusable door of New Continent Town Square 1. - Fixed issue in the Thaddeus quest. See you ingame. Sincerely, Zezenia Staff |
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Poke In Your Eye Player
Elysium
Level 50
Warrior
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7 days 13 hours ago (Last edited 7 days 12 hours ago)
New items indicator is kinda buggy right now. The dot effect works fine, but the white border not:
For me the border effect is overwhelming and that little dot is just enough. My few suggestions (besides fixing the almost-unremovable-border): - Leave only dot effect - Turn off the indicator system from the main container in the Inventory window :P - Just allow to customize it in game options btw hellish hardcore has a little map bug at ~170/520 ![]() Anyway, good work :) |
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Askja Premium
Elysium
Level 1060
Warrior
S8
S7
S5
24
104K
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7 days 11 hours ago (Last edited 7 days 11 hours ago)
Yes, overwhelming is a good description of my feelings, I do agree
![]() I understand the vertuous goal, sometimes an item is autolooted and "lost" in mess of bags. So, yes, I may *from times to times need such an indicator* But my packs are well organized and I usually know where things are going : I don't need a *permanent* indicator. Moreover, I don't need any indicator, *never*, on some particular items : trouts in fishing bag, baits in fishing widget, meat, etc .. And it's a pain to see autolooting bags (in main inventory) permanently highlighted. For all those reasons, I would suggest : - add an option to choose wether or not bags in main inventory should be hihglighted. - add an option to choose wether or not we want indicators. - add an option (through library/items) to choose wether or not a particular item should be highlighted (default setting : highlighted) - add a key command to make recently added indicators visible (when general "no indicators" option is chosen): maintaining pressure on the key make them visible, release pressure hide them again - add a key command to reset all indicators. |
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Stop Combo Player
Pharos
Level 300
Warrior
S8
32K
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7 days 10 hours ago (Last edited 7 days 10 hours ago)
- Added the Vanguard Dungeon.
- Added a Vanguard and Templar Spawn in Tarmell. well, vanguard dungeon its ok... but where is the new vanguard and templar spawns? I mean.. they already exist right? someone find it? Edit.: Good update for mid/lvl and good graphics changes. |
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Zaurak Premium
Elysium
Level 310
Mage
S7
S4
6K
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7 days 10 hours ago
no test server?
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Ilj Premium
Pharos
Level 495
Ranger
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7 days 8 hours ago
I'm excited to test the new HCs
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Rokkekrollek Premium
Pharos
Level 756
Warrior
S8
24
44K
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7 days 5 hours ago Quoting Askja: Yes, overwhelming is a good description of my feelings, I do agree ![]() I understand the vertuous goal, sometimes an item is autolooted and "lost" in mess of bags. So, yes, I may *from times to times need such an indicator* But my packs are well organized and I usually know where things are going : I don't need a *permanent* indicator. Moreover, I don't need any indicator, *never*, on some particular items : trouts in fishing bag, baits in fishing widget, meat, etc .. And it's a pain to see autolooting bags (in main inventory) permanently highlighted. For all those reasons, I would suggest : - add an option to choose wether or not bags in main inventory should be hihglighted. - add an option to choose wether or not we want indicators. - add an option (through library/items) to choose wether or not a particular item should be highlighted (default setting : highlighted) - add a key command to make recently added indicators visible (when general "no indicators" option is chosen): maintaining pressure on the key make them visible, release pressure hide them again - add a key command to reset all indicators. +1 |
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Zaurak Premium
Elysium
Level 310
Mage
S7
S4
6K
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7 days 4 hours ago Quoting Administration: A Zezenia Online Game Update has been released. The game client will update automatically. Steam users may need to restart the app to receive updates. Here's what's new in this update: Modern Theme The fresh new Modern Theme brings a round, easy on the eyes appearance to the game client. Part of the Zezenia Ascendant Gameplay initiative, this visual update is one of the first parts of modernizing the visual appearance of the game. The old Classic Theme can still be found in the game options. Armadillork & Hellish Hardcore Spawns Armadillork & Hellish Gladiator Hardcore Hunting Zones are now open to recommended levels 300 and 400+. Vanguard Dungeon The Vanguard Dungeon is now open to those who master the forging of a vanguard key. Complete the dungeon fifty times for the newly added noble titanium boots, a formidable pair of late game equipment. Full Changelog New Additions - Added the Modern theme and skin options to the game client. - Added a HC Armadillork spawn. - Added a HC Hellish Archangel spawn. - Added the Vanguard Dungeon. - Added a Vanguard and Templar Spawn in Tarmell. - The dungeon entrance dialog now shows the next dungeon reward item, experience and/or gold amount to be received. Bug Fixes - Fixed unusable door of New Continent Town Square 1. - Fixed issue in the Thaddeus quest. See you ingame. Sincerely, Zezenia Staff bug when dragging from the bottom edge of the box
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Maatheuzinhoo Premium
Elysium
Level 1661
Mage
24
2K
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7 days 2 hours ago
Congratulations on the work staff, I really liked the new dungeon and the new content, but I hope you continue releasing more HC portals, especially for levels 900 and 1000+, because that level range really needs more hunting options and new end-game content for high-level players. Thank you!
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King Cevarosky Premium
Elysium
Level 806
Ranger
S8
S6
24
39K
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7 days 1 hour ago
Congratulations on the great work!
New Suggestions: UNHOLY CATACOMBS: You could remove all the other monsters and increase the number of Unholy monsters. You could also increase the size of the location. It would be a great hunting option for players level 500+. HARDCORE TEMPLARS: You could increase the number of Templars in this location. Analyzing the map, it's possible to see that there are only 118 Templar Knights and 86 Priests, totaling 204 monsters. While in the Soul Harvest Portal there are more than 500. You could pay attention to this location. Increasing the size of the location and the number of monsters would give us a new hunting option for players level 1k+. HARDCORE DEVIL'S: The same suggestions above also apply to this portal. This portal has been forgotten by the game community and has the potential to be a great hunting spot. Just add more Devils. |