Zaurak
Premium

Outfit
Elysium
Level 309
Mage
S7
S4
6K
6 days 4 hours ago (Last edited 6 days 4 hours ago)

I have an idea, I don't know how well-received it is.

Time to give Southern Shore some visibility, and with that comes the new Orc rank class.

Orc Rank General
Orc Rank Elite
Orc Rank Commander
Orc Rank Shaman
The enraged red orc class is reborn in the game from the deep caverns of Southern Shore. This class of red orcs seeks the extermination of the entire world.

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A class of more intelligent monsters with greater brute strength arrives to dominate everything:

*General rank orcs are orcs with brutal strength and melee damage, possessing incredible resistance.

*Elite rank orcs have greater intelligence and seek to trap you with good resistance and both physical and magical damage. This class of orcs will try to weaken and annihilate the ranger's gameplay by reducing their damage.

*Commander rank orcs are the supreme orcs. They seek to debuff you and apply a healing cutoff, where their intellect shines. If you have shaman players, they will apply a healing debuff that will try to disable you. This class of orc focuses on dealing damage to weak characters, making the gameplay difficult for mages.

*Shaman-rank orcs are magic-class orcs who, along with the debuff applied by commanders, will try to inflict as much damage as possible on the most vulnerable and high-damage characters, such as mages. They will also focus on nullifying or rendering useless the damage of rangers by applying debuffs and curses to completely neutralize it.

This type of monster was inspired by the Solo Leveling series, which has great monsters that are visually interesting. It's an idea I'd like to see implemented in the game to innovate, since the orc monster is completely forgotten. Currently, you only kill them if you're level 10, and then you completely forget about their existence. Reborn with this new monster class, it will feel a bit like the early days of the game, but in a more interactive way, with smarter monsters that make the hunt more complete and complicated for all types of classes. They'll apply debuffs and anti-healing to certain characters, detecting them by their subclass and applying specific debuffs. This will make each player (subclass) have a different experience and present a different challenge in the gameplay of this game we love so much.

I created the image in chatgpt. I tried to make it more 2D, but I couldn't get a clear image of what I wanted to convey. So I trust the staff will be interested in this slightly more innovative idea, applying more aesthetics to the game and mechanics, such as implementing more specific debuffs and damage depending on each player's role, adding more difficulty to the subclasses and experiences of each player and role implemented in the game.

I hope you like the idea. I send you a hug and trust you'll think well of all the players who contributed an idea to further enhance the game. Best regards and have a great day. <3
Pj Mask
Player

Outfit
Pharos
Level 210
Mage
S1
5K
6 days 3 hours ago (Last edited 6 days 3 hours ago)

+1
King Cevarosky
Premium

Outfit
Elysium
Level 804
Ranger
S8
S6
24
39K
5 days 22 hours ago (Last edited 5 days 22 hours ago)

I liked the idea; it would be interesting to create new monsters with new mechanics.

For example, you could create the Abyssal Volcanic Golem.


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Godot
Premium

Outfit
Elysium
Level 500
Ranger
S8
24
19K
5 days 21 hours ago

Good stuff <3

+1

:D