Crazy Noob
Player

Outfit
Elysium
Level 60
Warrior
14 days 12 hours ago

If we take Tibia’s Paladin as a reference, the Marksman in Zezenia is currently functioning in a very similar way — but in a completely unbalanced state.

In Tibia, the Paladin is a hybrid vocation: a ranged attacker with limited defense. It doesn’t tank better than a Knight, and doesn’t out-experience a Mage, which keeps the overall balance between vocations.

However, in Zezenia, the Marksman has already reached a point where it’s hunting like a Paladin, tanking more than a Barbarian, and already making more experience than all melee vocations — Barbarian, Paladin, and Rogue. The only vocation still making slightly more experience for now is the Pyromancer, but that gap is closing very quickly, and soon the Marksman will likely surpass it as well.

We’re already seeing Rangers around level 900 being able to box hunt in areas where even a level 1700 Pyromancer can’t survive. That clearly shows a serious imbalance — and if this continues, the Marksman will soon outclass every other vocation in both hunting efficiency and experience gain, which will become unsustainable for the game’s balance.

I kindly ask that you observe the Marksmen hunting from now on and take this as a base for analysis. Also, please take a look at the Warlock situation — nowadays, there are almost no active Warlocks, since the best vocation for experience gain is currently the Pyromancer, followed closely by the Marksman, which is on track to surpass it soon.

Similarly, I’d like to ask for special attention to party hunting. At the moment, almost every vocation gains more experience solo than in a party, which discourages team play. We would really like to see a significant improvement to party experience bonuses, so that hunting in groups of 2, 3, or full teams of 4–5 players becomes rewarding again. Unfortunately, this aspect has been neglected for years, and right now it’s not worthwhile for anyone to hunt in a party.

Please consider these points and help us rebalance both solo and party hunting so that every vocation and playstyle can be enjoyable and rewarding again.
Hexecutioner
Player

Outfit
Elysium
Level 101
Mage
14 days 11 hours ago (Last edited 14 days 10 hours ago)

For me, the acquisition of hp and mp is a determining factor in the balance between the classes in a game.

I never understood Zezenia's logic in making rangers have the same hp as a warrior. Therefore, this hp-mp distribution would need to undergo a change and the most appropriate would be:


• Increase mages mana points from +10 to +15 per level.

• Increase rangers mana points from +5 to +10 per level.

• Reduce rangers health points from +15 to +10 per level


Same hp for both class (today warriors and rangers obtain 15 hp per level) leads a class imbalance, because this way a ranger offers similar survivability to a warrior along with superior ranged capabilities.

Maintaining distinct HP progressions for rangers and warriors is essential for preserving class identity and strategic depth. Warriors should have higher HP per level to reflect their role as tanks, while Rangers should be balanced around their mobility and damage potential, not raw endurance.


--> Additionally, the latest ranger improvements for both subclasses should also justify the subsequent reduction in their health points.


How HP and MP per level in each class should be:


• Mage { 5 hp and 15 mp }

• Ranger { 10 hp and 10 mp }

• Warrior { 15 hp and 5 mp }


This change would be intended to rebalance the rangers between mages and warriors, causing more damage than warriors but more susceptible to death than warriors, and consequently, more resistant than mages despite being weaker in area damage than mages.

Rangers control ranged combat, more evidently, the highest dps is usually caused by them. At this point, added to having a greater area damage than warriors, rangers should have hp per level between the other two classes (warriors and mages) to finally correspond with their strength and role in the game.
Warrior Money
Player

Outfit
Pharos
Level 20
Warrior
14 days 9 hours ago

Quoting Crazy Noob:
If we take Tibia’s Paladin as a reference, the Marksman in Zezenia is currently functioning in a very similar way — but in a completely unbalanced state.

In Tibia, the Paladin is a hybrid vocation: a ranged attacker with limited defense. It doesn’t tank better than a Knight, and doesn’t out-experience a Mage, which keeps the overall balance between vocations.

However, in Zezenia, the Marksman has already reached a point where it’s hunting like a Paladin, tanking more than a Barbarian, and already making more experience than all melee vocations — Barbarian, Paladin, and Rogue. The only vocation still making slightly more experience for now is the Pyromancer, but that gap is closing very quickly, and soon the Marksman will likely surpass it as well.

We’re already seeing Rangers around level 900 being able to box hunt in areas where even a level 1700 Pyromancer can’t survive. That clearly shows a serious imbalance — and if this continues, the Marksman will soon outclass every other vocation in both hunting efficiency and experience gain, which will become unsustainable for the game’s balance.

I kindly ask that you observe the Marksmen hunting from now on and take this as a base for analysis. Also, please take a look at the Warlock situation — nowadays, there are almost no active Warlocks, since the best vocation for experience gain is currently the Pyromancer, followed closely by the Marksman, which is on track to surpass it soon.

Similarly, I’d like to ask for special attention to party hunting. At the moment, almost every vocation gains more experience solo than in a party, which discourages team play. We would really like to see a significant improvement to party experience bonuses, so that hunting in groups of 2, 3, or full teams of 4–5 players becomes rewarding again. Unfortunately, this aspect has been neglected for years, and right now it’s not worthwhile for anyone to hunt in a party.

Please consider these points and help us rebalance both solo and party hunting so that every vocation and playstyle can be enjoyable and rewarding again.

It is not lying to coexist the marksman is barely recovering and has not reached either the rogue or the paladin and less the barbarian and pyromancer in terms of experience maybe he is struggling the marksman continues fighting for the position with the shaman and warlock that the people of zezenia there stopped at level for a while and you see the marksman going up in level is one thing but in the top 10 weekly experience there is only 1 marksman and that the markman is a tank please that is a lie I would believe it if it were said the rogue since the rogue is based on survival the marksnan is only believed to be a damage subclass and nothing more because it is not even good for support