Lord Infamous
Premium

Outfit
Pharos
Level 73
Mage
5 days 1 hour ago

Pyromancers are ridiculously overpowered. No one class should be able to achieve insane experience per hour solo without any substantial drawback. This damage output either needs to be nerfed or they need to not be able to have high hp. It's one or the other that will fix it, It makes more sense to take away their sustainability and tankyness so it's a CHOICE you make to be able to do so much damage but cannot take it at the same time.

Rangers have insane damage and thats fine but they need to not have such impactful AoE They're supposed to be single target DPS. I actually think both ranger subclasses are fine where they are, Just dont buff them.

Shamans have perma slow, an insanely tanky pet, incredible single target dps, the most useful support buffs, good AoE... Just take their single target dps and knock it down a notch and I think they'll be fine.

Barbarians? Where? Who? Damn RIP barbs I remember seeing them everywhere. dead class I guess? Maybe revisit buffing their dps in pve. give them a stronger utility spell perhaps. I dunno I'm not much of a warrior player.

Paladins are great they tank and just keep them where they are.

Warlocks are fine I guess I dont have much to say good or bad about them.

The main problem I see is pyro outperforming every other class SOLO and Shamans just got all the love you could ever wish for if you were a shaman main while classes like Barbs are left in the dust.

How has Zezenia gotten to this point?

Hardcore spawns should only be huntable with a proper team composition. Tank/Healer/DPS

And whats with the low level spawns out performing high level spawns in terms of xp and profit per hour?
Dire boars is wildly over hunted while 60% of the map spawns are untouched. So sad to see.

Make it make sense.

I hope that balancing will continue, and whoever is overseeing these new spawns being made can see through whatever player's ridiculous ideologies.

It's been 15 years since I played this game seriously and there are alot of cool new things but alot of the problematic things I'm seeing are quite unfortunate.

I love Zezenia, I really do. I have good memories here, and would love to make more.

Fingers crossed that things can improve.

And remember: If you're still one of the remaining players here, regardless of why you still play, The players are the lifeblood so keep in mind that without players there can be no game so try and put your differences aside and be kind to new players.

<3
Warrior Money
Player

Outfit
Pharos
Level 20
Warrior
5 days 24 minutes ago

Quoting Lord Infamous:
Pyromancers are ridiculously overpowered. No one class should be able to achieve insane experience per hour solo without any substantial drawback. This damage output either needs to be nerfed or they need to not be able to have high hp. It's one or the other that will fix it, It makes more sense to take away their sustainability and tankyness so it's a CHOICE you make to be able to do so much damage but cannot take it at the same time.

Rangers have insane damage and thats fine but they need to not have such impactful AoE They're supposed to be single target DPS. I actually think both ranger subclasses are fine where they are, Just dont buff them.

Shamans have perma slow, an insanely tanky pet, incredible single target dps, the most useful support buffs, good AoE... Just take their single target dps and knock it down a notch and I think they'll be fine.

Barbarians? Where? Who? Damn RIP barbs I remember seeing them everywhere. dead class I guess? Maybe revisit buffing their dps in pve. give them a stronger utility spell perhaps. I dunno I'm not much of a warrior player.

Paladins are great they tank and just keep them where they are.

Warlocks are fine I guess I dont have much to say good or bad about them.

The main problem I see is pyro outperforming every other class SOLO and Shamans just got all the love you could ever wish for if you were a shaman main while classes like Barbs are left in the dust.

How has Zezenia gotten to this point?

Hardcore spawns should only be huntable with a proper team composition. Tank/Healer/DPS

And whats with the low level spawns out performing high level spawns in terms of xp and profit per hour?
Dire boars is wildly over hunted while 60% of the map spawns are untouched. So sad to see.

Make it make sense.

I hope that balancing will continue, and whoever is overseeing these new spawns being made can see through whatever player's ridiculous ideologies.

It's been 15 years since I played this game seriously and there are alot of cool new things but alot of the problematic things I'm seeing are quite unfortunate.

I love Zezenia, I really do. I have good memories here, and would love to make more.

Fingers crossed that things can improve.

And remember: If you're still one of the remaining players here, regardless of why you still play, The players are the lifeblood so keep in mind that without players there can be no game so try and put your differences aside and be kind to new players.

<3

It seems you haven't realized that the pyromancer has already been nerfed like 5 times in the buff, in its damage and in the HP steal system
Aros
Premium

Outfit
Pharos
Level 1025
Ranger
24
4 days 12 hours ago

Quoting Lord Infamous:
Pyromancers are ridiculously overpowered. No one class should be able to achieve insane experience per hour solo without any substantial drawback. This damage output either needs to be nerfed or they need to not be able to have high hp. It's one or the other that will fix it, It makes more sense to take away their sustainability and tankyness so it's a CHOICE you make to be able to do so much damage but cannot take it at the same time.

Rangers have insane damage and thats fine but they need to not have such impactful AoE They're supposed to be single target DPS. I actually think both ranger subclasses are fine where they are, Just dont buff them.

Shamans have perma slow, an insanely tanky pet, incredible single target dps, the most useful support buffs, good AoE... Just take their single target dps and knock it down a notch and I think they'll be fine.

Barbarians? Where? Who? Damn RIP barbs I remember seeing them everywhere. dead class I guess? Maybe revisit buffing their dps in pve. give them a stronger utility spell perhaps. I dunno I'm not much of a warrior player.

Paladins are great they tank and just keep them where they are.

Warlocks are fine I guess I dont have much to say good or bad about them.

The main problem I see is pyro outperforming every other class SOLO and Shamans just got all the love you could ever wish for if you were a shaman main while classes like Barbs are left in the dust.

How has Zezenia gotten to this point?

Hardcore spawns should only be huntable with a proper team composition. Tank/Healer/DPS

And whats with the low level spawns out performing high level spawns in terms of xp and profit per hour?
Dire boars is wildly over hunted while 60% of the map spawns are untouched. So sad to see.

Make it make sense.

I hope that balancing will continue, and whoever is overseeing these new spawns being made can see through whatever player's ridiculous ideologies.

It's been 15 years since I played this game seriously and there are alot of cool new things but alot of the problematic things I'm seeing are quite unfortunate.

I love Zezenia, I really do. I have good memories here, and would love to make more.

Fingers crossed that things can improve.

And remember: If you're still one of the remaining players here, regardless of why you still play, The players are the lifeblood so keep in mind that without players there can be no game so try and put your differences aside and be kind to new players.

<3



The real problem is how the characters scale in the game.
Like, who does more damage, scale more, exp more, and in the end will tank and do everything better.

Thats why in tibia (CM ALREADY ANSWER THIS) - ALL CLASSES HAVE HIS FIRST GOAL IS DO DAMAGE.

Everyclass should do the same damage in a hunt. Thats it. (so everybody will exp same on solo and team play maybe)

The only thing is : change the mechanic of how you will do the damage, making every class unique style and fun to play.

nothing more than this. Pyro will be nerfed forever in this way and never be enought.
No tank more? Just go a weak respaw and kill fastaer enought lvl by lvl until he got tank enought to go next respaw
Lord Infamous
Premium

Outfit
Pharos
Level 73
Mage
2 days 2 hours ago

Quoting Aros:
Quoting Lord Infamous:
Pyromancers are ridiculously overpowered. No one class should be able to achieve insane experience per hour solo without any substantial drawback. This damage output either needs to be nerfed or they need to not be able to have high hp. It's one or the other that will fix it, It makes more sense to take away their sustainability and tankyness so it's a CHOICE you make to be able to do so much damage but cannot take it at the same time.

Rangers have insane damage and thats fine but they need to not have such impactful AoE They're supposed to be single target DPS. I actually think both ranger subclasses are fine where they are, Just dont buff them.

Shamans have perma slow, an insanely tanky pet, incredible single target dps, the most useful support buffs, good AoE... Just take their single target dps and knock it down a notch and I think they'll be fine.

Barbarians? Where? Who? Damn RIP barbs I remember seeing them everywhere. dead class I guess? Maybe revisit buffing their dps in pve. give them a stronger utility spell perhaps. I dunno I'm not much of a warrior player.

Paladins are great they tank and just keep them where they are.

Warlocks are fine I guess I dont have much to say good or bad about them.

The main problem I see is pyro outperforming every other class SOLO and Shamans just got all the love you could ever wish for if you were a shaman main while classes like Barbs are left in the dust.

How has Zezenia gotten to this point?

Hardcore spawns should only be huntable with a proper team composition. Tank/Healer/DPS

And whats with the low level spawns out performing high level spawns in terms of xp and profit per hour?
Dire boars is wildly over hunted while 60% of the map spawns are untouched. So sad to see.

Make it make sense.

I hope that balancing will continue, and whoever is overseeing these new spawns being made can see through whatever player's ridiculous ideologies.

It's been 15 years since I played this game seriously and there are alot of cool new things but alot of the problematic things I'm seeing are quite unfortunate.

I love Zezenia, I really do. I have good memories here, and would love to make more.

Fingers crossed that things can improve.

And remember: If you're still one of the remaining players here, regardless of why you still play, The players are the lifeblood so keep in mind that without players there can be no game so try and put your differences aside and be kind to new players.

<3



The real problem is how the characters scale in the game.
Like, who does more damage, scale more, exp more, and in the end will tank and do everything better.

Thats why in tibia (CM ALREADY ANSWER THIS) - ALL CLASSES HAVE HIS FIRST GOAL IS DO DAMAGE.

Everyclass should do the same damage in a hunt. Thats it. (so everybody will exp same on solo and team play maybe)

The only thing is : change the mechanic of how you will do the damage, making every class unique style and fun to play.

nothing more than this. Pyro will be nerfed forever in this way and never be enought.
No tank more? Just go a weak respaw and kill fastaer enought lvl by lvl until he got tank enought to go next respaw




I dont disagree with you that all classes should do damage, but there needs to be a clear line on what subclasses do what kind of damage. There should be STRENGTHS and WEAKNESSES to each choice

A player should have to MAKE A CHOICE.

No one class should be able to do everything alone. That's poor game design.

I understand that there is not a huge playerbase here so to argue the point that we need multiple people to clear content is kind of a logical fallacy however, the design for an MMORPG should not be single minded with the focus around single player content.

You say you can just grind a weaker spawn until you get strong enough to go next, and you are correct. However, when looking at how certain classes interact with the world currently, there are easy adjustments that can be made. You can simply lower the ammount of health a Pyromancer can get so they do crazy AoE damage but have risk.

You can buff Barbarians PVE damage so they hit very very strong but remove their defenses so again there is risk.

At the end of the day if you want to play a single player game I can recommend some very good ones on steam that are on sale.

This is an MMORPG. Not hello kitty island adventure single player whack a mole how high can you get the number alone simulator.

I've seen the ideas asked for by the "only players that care" and it's astounding what you Pharos players think is good for the game.
Mec Zada
Player

Outfit
Pharos
Level 469
Warrior
S5
22K
2 days 1 hour ago

Quoting Lord Infamous:
Quoting Aros:
Quoting Lord Infamous:
Pyromancers are ridiculously overpowered. No one class should be able to achieve insane experience per hour solo without any substantial drawback. This damage output either needs to be nerfed or they need to not be able to have high hp. It's one or the other that will fix it, It makes more sense to take away their sustainability and tankyness so it's a CHOICE you make to be able to do so much damage but cannot take it at the same time.

Rangers have insane damage and thats fine but they need to not have such impactful AoE They're supposed to be single target DPS. I actually think both ranger subclasses are fine where they are, Just dont buff them.

Shamans have perma slow, an insanely tanky pet, incredible single target dps, the most useful support buffs, good AoE... Just take their single target dps and knock it down a notch and I think they'll be fine.

Barbarians? Where? Who? Damn RIP barbs I remember seeing them everywhere. dead class I guess? Maybe revisit buffing their dps in pve. give them a stronger utility spell perhaps. I dunno I'm not much of a warrior player.

Paladins are great they tank and just keep them where they are.

Warlocks are fine I guess I dont have much to say good or bad about them.

The main problem I see is pyro outperforming every other class SOLO and Shamans just got all the love you could ever wish for if you were a shaman main while classes like Barbs are left in the dust.

How has Zezenia gotten to this point?

Hardcore spawns should only be huntable with a proper team composition. Tank/Healer/DPS

And whats with the low level spawns out performing high level spawns in terms of xp and profit per hour?
Dire boars is wildly over hunted while 60% of the map spawns are untouched. So sad to see.

Make it make sense.

I hope that balancing will continue, and whoever is overseeing these new spawns being made can see through whatever player's ridiculous ideologies.

It's been 15 years since I played this game seriously and there are alot of cool new things but alot of the problematic things I'm seeing are quite unfortunate.

I love Zezenia, I really do. I have good memories here, and would love to make more.

Fingers crossed that things can improve.

And remember: If you're still one of the remaining players here, regardless of why you still play, The players are the lifeblood so keep in mind that without players there can be no game so try and put your differences aside and be kind to new players.

<3



The real problem is how the characters scale in the game.
Like, who does more damage, scale more, exp more, and in the end will tank and do everything better.

Thats why in tibia (CM ALREADY ANSWER THIS) - ALL CLASSES HAVE HIS FIRST GOAL IS DO DAMAGE.

Everyclass should do the same damage in a hunt. Thats it. (so everybody will exp same on solo and team play maybe)

The only thing is : change the mechanic of how you will do the damage, making every class unique style and fun to play.

nothing more than this. Pyro will be nerfed forever in this way and never be enought.
No tank more? Just go a weak respaw and kill fastaer enought lvl by lvl until he got tank enought to go next respaw




I dont disagree with you that all classes should do damage, but there needs to be a clear line on what subclasses do what kind of damage. There should be STRENGTHS and WEAKNESSES to each choice

A player should have to MAKE A CHOICE.

No one class should be able to do everything alone. That's poor game design.

I understand that there is not a huge playerbase here so to argue the point that we need multiple people to clear content is kind of a logical fallacy however, the design for an MMORPG should not be single minded with the focus around single player content.

You say you can just grind a weaker spawn until you get strong enough to go next, and you are correct. However, when looking at how certain classes interact with the world currently, there are easy adjustments that can be made. You can simply lower the ammount of health a Pyromancer can get so they do crazy AoE damage but have risk.

You can buff Barbarians PVE damage so they hit very very strong but remove their defenses so again there is risk.

At the end of the day if you want to play a single player game I can recommend some very good ones on steam that are on sale.

This is an MMORPG. Not hello kitty island adventure single player whack a mole how high can you get the number alone simulator.

I've seen the ideas asked for by the "only players that care" and it's astounding what you Pharos players think is good for the game.



Due nice words but math dosent care about ur words.

This game is linear scaling, dosent matter what you are saying.

f(x) = ax + B

and the damage of monsters is points.
So, dosent matter nothing than whats your lvl is.

what kind of risk? Hunting and getting 1 lvl each 20 minutes. And die and lose 10 min of hunt?
In other face a guy with other vocation need 40 minutes for lvl.

just reduce your risk in respaw and YOU KEEP DOING THE SAME EXP BRO.

dosent matter respaw A or B you will do same exp cuz almost all monsters has the same exp/rate (hp/exp)

its math bro.... you are insane stupid.


to change what you "think" in zezenia need to change all structure.


The game isnt design like you said, unfortunly