Throwdown
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Pharos
Level 976
Mage
S2
24
24K
12th May 2025 01:22:17

Hello friends, I would like to give my feedback on the shaman,
as well as ask other classes and players for their opinions on the ideas.

I'd like to point out that I've played all the classes in the game, and I'm currently playing
as a shaman! I'm liking the class, but it's not an easy class, if you don't have a team, the
exp gained per hour is very bad, as well as almost no one wants a shaman in the party, because of the
set with 45% Magic Resist, and high Life Steel, the Shaman ends up not having a useful kit of spells,
to hunt in a team.

I would like to suggest some changes in spells, I did some analysis on the shaman, compared
the other two classes of mage in the game (Warlock and Pyromancer).In the same resp, with Pyromancer,
compared to the shaman, I managed to do 70% of the experience-Something close to 85% would be ideal in my view. (Even at level 970 I ran some risks of death,
which Pyromancer and Warlock do not run in the hardcore of dark knight-Ellaria).

I imagine that the shaman would have great potential in the game, with some magic in a larger area, in this case,
the Mortal Melody magic, it could heal half of what it heals, and hit at least 150% of the current damage
,because it is totally useless, to use alone, in a hunt. As its area is very small,
it would only be suitable for a shaman with a tank, making it impossible for him to hunt solo, giving a satisfactory exp/hour.
I'd like to suggest two things, one of which is to replace the Mortal Melody area, and
make it the size of Warlock's Cross of Anihilattion. That would be very interesting.

You could also add a new spell with a larger cleanwave. The game has changed a lot, shaman
is still the same, only Mortal Melody has been changed (and even then the damage is pretty bad, I don't even use magic
only in rare cases, and shaman needs more instant spells
just like warlock does. Warlock can only hit with two area spells, without needing to heal himself,
which I think is the idea behind the new summons. Well, the staff has been doing a great job,
I hope to see them change the class a bit, making it playable, just like they did with all the other classes in the game.

My current spell damage is:

Hailstorm - 1650+825

Mortal Melody - 1050

Whirlind - 1450
Ant Paladino Returns
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Pharos
Level 120
Ranger
12th May 2025 02:14:19

For me it would be better if they made new spells for the shaman since currently the current attack spells are not that striking, I suggest 3 new spells, the first would be the same as hell but I am referring to the expansion of the spell not the animation, in the animation of the new spell it could be lightning falling or a sand or ice storm or maybe a toxic rain, the second attack would be the snow attack that the villumb has that looks like an avalanche of ice stone, the third attack would be an attack of sharp stalagmites

and some new ones but support that can be used alone without having to combine with other subclasses, and the spells are: it would strengthen its magical and physical defense, it would increase its strength (it's as if the rest received an extra buff that increases their stats depending on their class), that the shaman can add 20% more life to those who are in a party with the shaman
Troll Patroll
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Pharos
Level 113
Ranger
12th May 2025 11:43:23

this changes should be in warlock and shamam.

First of all, its more easy to clean respaws like pyromancer you can lock the target.

So , cross of Anihi should be in target, and other spells with advanced soulfire area should be in target two, and warlock and shamam should swap in those 2 damage spells.

Maybe a third spells, with 3s cd, and the others two spells with 2s cd.

The difference should be the effect of those spells

Exemple: mortal melod shamam heal friends and hit monsters
warlock Cross of Anihi should reduce the monsters defense or reduce their damage in you.

Also, we culd add some buff to shamam spells 2s to drain some mana (like his proposal in early game)
or maybe sumom some monsters like pet for 2s and hit creatures... something like that (or chance to sumom like 10%)
Also, warlock should has others buff like chance to silence the target for 2s....

Idk, but the game should work like this, all voc doing same exp, and change only some mechanics