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Administration Staff |
3rd February 2023 21:00:23 (Last edited 12th February 2023 19:49:51)
The Test Server has concluded. Thanks to everyone who joined!
We've read through the feedback thread and made some further changes. Rage of Fury was enhanced as some were concerned that the improvements might make Paladins equal to Barbarians. Since it was generally agreed that the damage buffs for Warlocks and Shamans weren't strong enough, we took things a step further while still trying to preserve the distinctiveness of the subclasses. Since the recent balancing adjustments Pyromancer's damage hasn't changed, but instead a change to Fire Shield was made to increase the cost of hunting. We reduced the efficiency of Life Steal rather than further reducing damage, taking into account the fact that practically all of Pyromancer's spells are AoE spells and therefore get the biggest benefit from it. Rangers were also modified in more detail. Both subclasses' Ricochet ability has been improved. Additionally, Rogue received additional boosts because it felt too weak in comparison to Marksmen. Please see the detailed changes below. Keep in mind that the new changes are added to the notes of the first balancing test server and therefore not every change is new. By making these changes we hope to weigh the balance of Zezenia to a better position. This is one of our goals for a future game world, along with many other new features and improvements on our development roadmap. Please stay tuned for a sneak peek of what’s coming and how the new balance fits into the future of Zezenia Online! All changes apply to player vs monster combat only. Warrior - Buffed Sweeping Swipe to scale approximately by player level. Maximum damage has a soft cap at 500 points. - Buffed side and rear damage of Rage of Fury to 100% and 75% respectively. - Decreased cooldown of Cleave to two (2) seconds. Reduced damage by 15%. Ranger - Added Ricochets to Offensive Imminence and Belligerent Focus buffs. When active, one or two ricochets may split from the target towards other nearby monsters. Ricochets inflict 50% and 25% damage respectively. If only one monster is nearby, it may be hit by another 50% damage ricochet with a 66% chance. - Buffed the damage of Barbed Arrow, Lethal Ambush, Piercing Shot & Dexterous Shot by 10%. - Decreased cooldown of Hellish Volley to three (3) seconds. - Decreased cooldown of Barbed Arrow to twelve (12) seconds. - Increased the decay of Traps to ten (10) seconds. Mage - Buffed Advanced Soul Fire to scale closer by player level. Maximum damage has a soft cap at 500 (Shaman, Warlock) or 300 (Pyromancer) points. - Buffed the damage of Shaman spells Hailstorm, Thunderbolt & Rock Thrust by 25%. - Buffed the damage of Warlock spells Soul Incinerator, Life Drain & Deathblow by 30%. - Added a second wave of 33% extra damage to Hailstorm. - Added a second wave of 50% extra damage to Cross of Annihilation. - Increased the damage negation of Fortitude of Growth to 9%. - Reduced damage of Inferno by approximately 10%, and by 20% towards edges. - Reduced cooldown of Cross of Annihilation to two (2) seconds. - Reduced efficiency of Life Steal by 33% on Pyromancer. - Swapped the damage negation and mana damage negation components of Fire Shield so that 10% of damage is negated and 18% taken from mana. Changelog - Added item tooltips to the trade window. - Added a gold star to equipment attributes that are the top in their category. - Added Physical Resistance from talents to the Stats window. - Increased drop rate of Templar collectibles. - Fixed button appearance after resizing panels. - Fixed chat log scroll bar issues. - Fixed incorrect potion stats on tooltips. Please let us know what you think! Sincerely, Zezenia Staff |
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Lul Kekw Pog Player
Elysium
Level 194
Warrior
S3
19K
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3rd February 2023 21:32:27
Nice work Staff!!!
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Terror Soul Player
Elysium
Level 64
Mage
S8
S4
52K
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3rd February 2023 22:13:22
Let me know if you re going to nerf pyromancers more, so I will know if its the time to leave that (anyway abandoned) game ;)
For just respect to a player/customer you should ask players that their character is existing less than a year, to give possibility to change for example barb to paladin or pyro to warlock. But for sure you have no respect to players, especially those which play manually, so I will stop dreaming. Anyway, like in the first sentence. |
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Mordac Premium
Elysium
Level 753
Mage
24
25
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3rd February 2023 22:38:18
warlock life steal is absurd dont need heal more just atack
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Nerve Player
Elysium
Level 243
Mage
1K
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3rd February 2023 23:22:50 warlock life steal is absurd dont need heal more just atack Warlocks have ALWAYS been like that, that's what separates them from shamans. (With the event being on the test server as well it makes it the same exp rate as Pharos) From some initial testing of a 550 Paladin/Barbarian with 150 skills and BIS EQ. The Barbarian could reach around 32kk/h The Paladin could reach around 25-26kk/h A Pyro of around level 550 could make 42kk/h Shamans and Warlocks are still very very far behind even paladins, reaching around 17-18kk/h a Ranger of level 500 with 175 distance Marksman hardly changed (I don't think the 10% increase to dex shot works) peaks at around 18kk/h Rogues changed a bit and where around the same as Marksman. Even if you don't want to "reach a balance" I would say the mages and the rangers should at least be on par with a paladin if not in between barbarian and paladin. Suggestions: Shaman - (from live) increase the damage of their main attacks in PvE only by around 45-55% Warlock - (from live) increase the damage of their main attacks in PvE only by around 55-70% Pyro - I think pyros are in a good spot at the moment, they still get the best exp but with the defensive nerfs are more of a challenge to hunt and more of a risk. Rangers - Make ricochet always bounce to two targets (PvE ONLY) for 75%/50%. It should have a 100% chance to proc if only one target is hit, it would have one bounce of 75% damage. Hellish volley would be nice as a two second spell. There is also a problem for rangers where to reach it's potential (which with "normal" skills is less exp/h than a mage) you need to be around level 600 or so. I would reduce some of their talents down to 5 points to help mitigate this situation. |
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Piltover Player
Pharos
Level 17
Warrior
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3rd February 2023 23:32:01 Let me know if you re going to nerf pyromancers more, so I will know if its the time to leave that (anyway abandoned) game ;) For just respect to a player/customer you should ask players that their character is existing less than a year, to give possibility to change for example barb to paladin or pyro to warlock. But for sure you have no respect to players, especially those which play manually, so I will stop dreaming. Anyway, like in the first sentence. Honestly, I don't know what that staff expect from this game! Hunting in the same respaws, only now hitting less, in the case of pyromancers! Delete the game at once... |
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Terror Soul Player
Elysium
Level 64
Mage
S8
S4
52K
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3rd February 2023 23:45:47
mimixu you are taking those numbers from a phone book? you are taking warlock and shaman in a one box, while my warlock at 315 lvl, on boosted boulder throwers was making on stamina exp scroll etc almost 7kk/h on x 1 rate. So you wanna tell me,that 550 warlock is making there only 9?
btw the same as shaman?! And if I am correct, you wanna tell us,its after the changes- where a warlock is making absurd high dmg combo? Man you dont know how to play warlock or you are telling lies on purpose.Those new changes seems to be very nice for every subclass, but pyro will become too fragile comparing too its play style. Changing 18/10 is really high nerve but only for a manual players and the only what will happen is more and more warriors in this anyway low populated game. GL on that, keep listening mimixu and godzila
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Zaka Zero One Player
Pharos
Level 748
Mage
S2
19K
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3rd February 2023 23:51:31
hi
Please dont make that changes in pyromancer its a big changes to pyromancer u nerf the life steel u nerf the fire shield and my damage its a lot u gonna break the pyromancers |
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Nerve Player
Elysium
Level 243
Mage
1K
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3rd February 2023 23:51:41 (Last edited 3rd February 2023 23:59:10) mimixu you are taking those numbers from a phone book? you are taking warlock and shaman in a one box, while my warlock at 315 lvl, on boosted boulder throwers was making on stamina exp scroll etc almost 7kk/h on x 1 rate. So you wanna tell me,that 550 warlock is making there only 9? btw the same as shaman?! And if I am correct, you wanna tell us,its after the changes- where a warlock is making absurd high dmg combo? Man you dont know how to play warlock or you are telling lies on purpose.Those new changes seems to be very nice for every subclass, but pyro will become too fragile comparing too its play style. Changing 18/10 is really high nerve but only for a manual players and the only what will happen is more and more warriors in this anyway low populated game. GL on that, keep listening mimixu and godzila ![]() Go on the test server you can go to the npc in the DP and ask him to level you to level 500, then try the spawn and see. EDIT: I stated they where my initial tests I will do more in-depth ones tomorrow with BIS EQ etc (Skill up doesn't work with the npc, it won't increase skills or magic level) |
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Terror Soul Player
Elysium
Level 64
Mage
S8
S4
52K
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4th February 2023 00:05:38 (Last edited 4th February 2023 00:06:56)
Just stop lying and telling never happen stories. If you are telling in one sentence shaman and warlock 17-18 = you didnt even check it or play both subclasses only using whirlwing and energy blast. While 4s and 3s spells are almost the same, shaman has blizzard and whirlwind as 4th spell and its in good case if he dont need to head. While warlock with new changes has a two crosses in 4s period (with a much better life steal and buff so he really dont need to heal for sure not as often as shaman).
And you wanna tell me you little liar they are making the same experince? <--- (balancing liar detected)@Staff his opinion is really worthy, you should listen only to this guy in any terms of balancing. <---(Irony detected) |