Ssschah Player ![]()
Tipitaka
Level 8
Warrior
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9th December 2013 13:18:48
What about add instead of 15hp and 5mana per lvl to warriors and rangers, to 20hp and 5 mana per level. Add mages 5hp and 20 mana per level, instead than 15hp and 5 mana. Then reduce healing of everyone around 20%. Now, let's see what happened. 101lvl warriors and rangers, got 1750hp. With this change, they got 2250hp. Paladin can boost his healths with 20% to 2700. Level 101 rangers and barbarians heals around 350-400? (can't remember), so with 20% reduction, it would be around 280-320. Paladins can heal around 400-450(?). Then it would be more like 320-360. Mages would heal also less.
This way you actually need a team to kill bosses. Also if you wonder that it is going to be crazy in pvp, cuz people can hit over 400 sometimes, more than you can heal with spell. If we keep health potions' effect as effective as they are now, there won't be a problem. You waste more health potions, but you can still heal yourself up. If you need more people to do stuff, more people feels more needed, you share moments with more people, and the game doesn't just feel solo playing, like it is now. Sure this game lacks some people, but not that much. Ah, yeah, and to the end. Maybe make shield breaking finally? It is pure madness that with bravery+good skills, doesn't matter how many mobs/players hits you. As long as they doesn't deal magic damage, or got strong enough skills. You won't get dmg'ed at all. If you think a bit... Damage coming from behind could be blocked 50% less effective. Or, every extra attack would reduce your defending ability 10%. First one you hit, you block totally, 2nd who hits, you block 90% etc. |
Ryan The Alcomist Player ![]()
Pharos
Level 171
Warrior
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9th December 2013 13:45:40
i kind of agree, there is no rpg feel to this game because people just camp and solo bosses all day and killing somone u can just solo somone most of the time there is no numbers of people needed to play this game.
Ryan~ |
Ik Van Zewall Player ![]()
Platon
Level 14
Mage
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9th December 2013 14:30:26 (Last edited 9th December 2013 14:47:34)
Don't turn this into Tibia.
This game has a small community, so I think the current healing system fits it properly. Imagine a paladin with 2.7k HP using a 20% worse healing, but with Health Flasks! The paladin would be imortal due to his huge HP PvP would be extremelly affected, you'd need a lot of people just to kill one single guy and since this game hasn't a kind of big community, it would ruin the game. EDIT: If you want changes, change bosses. Make them hit harder, so you need 1 blocker and a shaman as a must, or like 2 blockers(for boss+summons of the boss). |
Gerezij Tumak Player ![]()
Platon
Level 19
Mage
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9th December 2013 15:24:09
Stupid idea. it should be mages 5 / ranger 10 / warrior 15 hp per lvl, but 20 hp per lvl for rangers and warriors ???? are you stupid?????? rangers are overpowered now(task skills, 15 hp per lvl LIKE WARRIORS(STUPID))
why are u playing zezenia if u are rpger? in tibia there is more bosses, citys, quests than there so? please stop making stupid proposal posts |
Ssschah Player ![]()
Tipitaka
Level 8
Warrior
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9th December 2013 16:31:51 (Last edited 9th December 2013 16:36:06)
A) Paladins won't be immortals once there comes shield breaking.
B) Rangers won't be immortals, because they got already problems outheal 1-2 rangers/barbarians C) It's not about the rpg only. It's about to make the game harder. And guys, as much as you want to classified me to non-pvper, look around. This game is mainly about the hunts. At least have some fun in hunts? I don't know about you guys, but I'm not going to slay monsters I can't have a chance to die by 24/7. I heard Calidore is close to solo Birlusk Thyns. What do you guys think about that? Strongest boss in-game. And I tell you, it's not about the more damage. There is limit. Our max healths. We die by combo down then. Also take a look a bit about these heals right now. Paladin's heal+health potion+1 shaman=full healths up. Means, 2 shamans are absolutly maximum, what is needed. More healers, pointless. @Gerezij Try put your head in the ass. Maybe you can. E: What comes also to paladins. They are hard to kill, because of their strong heal and defending. They maybe die by combo, but, it's not like anyone solo them now either. If they take more dmg, heal less. Means they need to use health potions more often, and sooner or later they need to use mana potion too. They won't be managed to keep their healths up 24/7. When their healths are low, combo them down. Casting a combo, doesn't recruit skill. If you can't combo someone down, you need to think a way to get him down. |
Promil Player ![]()
Elysium
Level 40
Warrior
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9th December 2013 17:51:36 Quoting King Tryndamere: Don't turn this into Tibia. This game has a small community, so I think the current healing system fits it properly. Imagine a paladin with 2.7k HP using a 20% worse healing, but with Health Flasks! The paladin would be imortal due to his huge HP PvP would be extremelly affected, you'd need a lot of people just to kill one single guy and since this game hasn't a kind of big community, it would ruin the game. EDIT: If you want changes, change bosses. Make them hit harder, so you need 1 blocker and a shaman as a must, or like 2 blockers(for boss+summons of the boss). I feel ashamed right now cut i need to agree with ya.. great proposal, dmn! /fo'real, aint trollin'/ |
Bloodovsky Player ![]()
Elysium
Level 145
Warrior
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9th December 2013 18:26:13 Quoting Ssschah: Level 101 rangers and barbarians heals around 350-400? (can't remember), so with 20% reduction, it would be around 280-320. Ekhm.. im lvl 124 barbarian and I heal like ... hmm 350-384 max. With heal 280-320 i wouldnt be able to kill demons or yetis . Dafuq man Its a bad idea. |
Agron Player ![]()
Pharos
Level 593
Warrior
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9th December 2013 18:47:00
U can make bosses a bit harder in my eyes. Even birlusk is easy.
If there are no lags/kicks after each update this game would have alot more players. |
Ssschah Player ![]()
Tipitaka
Level 8
Warrior
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9th December 2013 18:56:42 (Last edited 9th December 2013 18:59:57) Quoting Bloodovsky: Quoting Ssschah: Level 101 rangers and barbarians heals around 350-400? (can't remember), so with 20% reduction, it would be around 280-320. Ekhm.. im lvl 124 barbarian and I heal like ... hmm 350-384 max. With heal 280-320 i wouldnt be able to kill demons or yetis . Dafuq man Its a bad idea. Yes, indeed, you would need to use talents wisely, use health potions or healer. Neither 124lvl mages can kill a colossal golems. Idea is to add there more range to balance damages, etc, by raising base health, but reducing healing. Right now, all you can do is make stronger bosses, which hits more. And then it's about do you get comboed down, or not. I do like reflex games, I have used to be good on them, and maybe that's why I used to be good in this game. But, especially with monsters, no reflex can heal the dmg that comes at the same milliseconds (includes macro comboes too). But, it's not all about the reflex anyway. It doesn't mean you need any less skills, even you got time to react on it. If you can't block demon all the time with weaker heal, you can stairhopp it or hit and run it. E: Also this continues to further, about monsters. They suck. Totally suck. They need more waves, etc. "dodgable spells". Also I would like to see in some spells, some animation, which comes a bit before the spell comes. Making a small time to react. Doesn't mean all spells need to have it, but atleast some. |
Snyzor Player ![]()
Elysium
Level 73
Warrior
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10th December 2013 14:42:21
this is pointless in my eyes.
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