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Development of the next update, version 5.6.0, is still underway. This is a major update that will bring many new areas, new monsters and other content. There will also be some new technical changes and balancing.

Like we mentioned in the earlier teaser here, the next update will contain changes to the difficulty levels of collect tasks. One of the new areas will be an extension of Aranagua. There will also be many new achievements available - most of them will be visible directly, but some will require a little bit of research.

In addition to those changes the update will bring some balancing to the brewable potions, as we are currently discussing here. You can still take part in that discussion and perhaps influence the way the balancing will be made.

Another change will be dynamically colored name and health bar based on health %. Basically, the less HP a creature has, the more red his/her name and health bar will be. Of course this requires a new solution to various states: Party members will be denoted with a plus-sign, war enemies with an orange skull, murderer state with a black skull, NPCs with an orange exclamation mark. Enraged monsters will be differentiated by a redish glow around them - and the first enraged monster you meet will pop-up a tip message so this often asked question will not burden the support channel so much.

Furthermore, at least 5 new player houses will be made available in Ellaria, near the depot area.

Once we know the exact date for the update we will let you know. Currently we are aiming for release during late November or early December.

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