Isak Sworder Player
Pharos
Level 145
Warrior
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2nd April 2016 15:30:07 (Last edited 3rd December 2016 19:59:17)
Hello
Let's start with first with elements. Since wands are useless as stated above why not add elements in to wands? Or maybe choose one element for their class? I have not thought that far. Elements Fire (Volcano wand, heat staff, ember wand, flame sceptre) Water (Oceanic rod) Earth (Sceptre of nature, whirlwind sceptre) Ice (Crystal wand) Light (Sacred staff, winged rod) Darkness (Sceptre of haunted) Thunder/Lightning (Thunder wand) ---- Wands left; emerald sceptre, golden ornate rod, toxic rod, shamanic energy staff, serpent sceptre Someone help me with the remaining wands Now the elements are like this Fire -> Ice -> Earth -> Lightning -> Water -> Fire and Light <-> Darkness (?) So if you have a sacred staff with element light you deal more damage against monsters like dark knights, demonic ents, demon lord, dracolich and etc... How much more damage? With element stats up to 1%-15% The only problem is that there is not much creatures with water type, but that shouldn't be a problem? Elements and PvP? (Second idea) Yes it can probably work but only with mages. Every subclass has own element, shaman (earth), warlock (darkness), pyromancer (fire). Example as a warlock with whirlwind sceptre you hit a little less against shaman, this idea only works if you have your buff on. OP or balanced? Complicated idea? Edit: Forgot to add this but flame sceptre wand animation is ugly and doesn't look like fire at all |
Lion The Warmaster Player
Elysium
Level 143
Warrior
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2nd April 2016 18:36:04
This is very cool, increase strategy in pvp and it can work well with monsters. +1
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Lion The Warmaster Player
Elysium
Level 143
Warrior
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30th March 2017 14:55:03
Bump +1
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