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Insanity Warrior Player
Elysium
Level 26
Warrior
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6th February 2012 00:07:36
Also the new players, dont know anybody to train, sometimes they get into a party and just get killed. It makes them retire.
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Insanity Warrior Player
Elysium
Level 26
Warrior
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6th February 2012 00:08:41 Quoting Cruz: Quoting Hyuga: I'd say it might be about time to completely remove the necessary change of target when training with monsters. I wont say it's a good idea but the needing of changing target on monster's it to prevent the botting, although this would be good if we are talking about some kind of training ground. The idea of changing target's it simply to like input the idea of " you gotta be watching over your character to prevent him from dieing and also to click on the new target to keep your training ongoing" Although this might not be as good as i say since now a days bots make everything! I dont see any difference of botting with players or monsters. |
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Jors Player
Pharos
Level 73
Warrior
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6th February 2012 02:41:27 Quoting Insanity Mage: Quoting Hyuga: I'd say it might be about time to completely remove the necessary change of target when training with monsters. Of course this is the right way to be. The just thing you need is to blood hit and be hited, doesnt matter if its as monters or player. I don't agree to blood hit the monster the idea is keepgoing with some king of monster like with a player. Remember the Rangers train too and they dont have any def and they cant train with monster like Monk Obsesses or GB. For that are the training weapons with the worst atk for every vocation. The mages dont need a partner or hit a monster to grow up their mlvl... |
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Wielkopolski Player
Elysium
Level 103
Ranger
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6th February 2012 02:56:28
Any smart ranger trains his defending.
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Lauxes Player
Pharos
Level 80
Ranger
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6th February 2012 03:12:18
As long as there are active GMs checking once or twice a day for macro'ers... we'll be fine. We do have enough active GM's now to keep the bot training issues down to a minimum, it's not like training is any diff with monsters/players is any different?
This would be an AMAZING addition to the newbie system, would increase the rate at which low levels skill on sakanrel while exp'ing in their first few levels too. ~Lauxes. |
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Insanity Warrior Player
Elysium
Level 26
Warrior
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6th February 2012 03:24:01
and about mages, at level 100 you would have like def 20 or almost that, because even if you run, something will always attack you, i think its pretty unfair, they dont grow def just because they are using wands, i think the only restriction should be using a shield
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Insanity Warrior Player
Elysium
Level 26
Warrior
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6th February 2012 03:25:22
And I rly dont think it would be easier to bot, cause you can train with monsters, monsters die and you have to attack the new one.
Macro with players is 9999999999999 times easier, because you have just one target forever. But it would help everyone that wants to train, and dont have a partner for that :) |
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Zdupcevic Player
Pharos
Level 8
Mage
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6th February 2012 03:30:31 (Last edited 6th February 2012 03:31:09)
This is something fairly interesting that I feel like contributing to with a few lines. The main problem I see here is that what most people say is refering to Tibia's shielding, but here, the skill is called defending, so in my opinion, doesn't necessarily require a shield, as the skill can be more about anticipating and evading various attacks even without a shield. So actually (and I do think it should work like that if it doesn't already), there are two possible ways, neither of them needing a shield.
Option 1 is that to raise defending, you have to attack somebody and do damage every X seconds (the more unrealistic one), and option 2 is that to raise defending, you have to receive damage every X seconds (makes more sense I guess, you learn from your mistakes, if you get hit by a spider for hours and never take damage you won't improve). The only flaw here is that you would be able to know how to use a shield in combat without ever having trained it, but quite honestly, I'd neglect that in favour of a better game mechanism. |
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Insanity Warrior Player
Elysium
Level 26
Warrior
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6th February 2012 05:26:13 Quoting Hyuga: This is something fairly interesting that I feel like contributing to with a few lines. The main problem I see here is that what most people say is refering to Tibia's shielding, but here, the skill is called defending, so in my opinion, doesn't necessarily require a shield, as the skill can be more about anticipating and evading various attacks even without a shield. So actually (and I do think it should work like that if it doesn't already), there are two possible ways, neither of them needing a shield. Option 1 is that to raise defending, you have to attack somebody and do damage every X seconds (the more unrealistic one), and option 2 is that to raise defending, you have to receive damage every X seconds (makes more sense I guess, you learn from your mistakes, if you get hit by a spider for hours and never take damage you won't improve). The only flaw here is that you would be able to know how to use a shield in combat without ever having trained it, but quite honestly, I'd neglect that in favour of a better game mechanism. Well this way rangers would grow defending using bows/crossbows too. Thats why I proposed that it grows only using a shield. |
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Wielkopolski Player
Elysium
Level 103
Ranger
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6th February 2012 05:32:44 Quoting Hyuga: This is something fairly interesting that I feel like contributing to with a few lines. The main problem I see here is that what most people say is refering to Tibia's shielding, but here, the skill is called defending, so in my opinion, doesn't necessarily require a shield, as the skill can be more about anticipating and evading various attacks even without a shield. So actually (and I do think it should work like that if it doesn't already), there are two possible ways, neither of them needing a shield. Option 1 is that to raise defending, you have to attack somebody and do damage every X seconds (the more unrealistic one), and option 2 is that to raise defending, you have to receive damage every X seconds (makes more sense I guess, you learn from your mistakes, if you get hit by a spider for hours and never take damage you won't improve). The only flaw here is that you would be able to know how to use a shield in combat without ever having trained it, but quite honestly, I'd neglect that in favour of a better game mechanism. Well option 1 is kinda already implemented, if you are not doing damage to a target you won't get any skill. So option 2 is the only option, still I think that we need some system that breaks targets defense while he is being attack by several monsters (with meele). |