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Casted
Player

Pharos
Level 416
Mage
31st March 2018 16:00:04 (Last edited 31st March 2018 16:09:20)

Ooops
Ht Savage
Player

Pharos
Level 385
Mage
31st March 2018 16:02:56 (Last edited 31st March 2018 16:06:28)

Quoting El Abuelo:
Unexpected exclusion is still going to happen? u should removed it now and save time ;) because after a gang of low lvls starting killing those lvl 400 with this spell people will start complaining just saying hehe:P


E: He didnt put the spell in, good job.
Deadpool
Player

Pharos
Level 472
Ranger
31st March 2018 16:03:36 (Last edited 1st April 2018 09:51:01)

Baltas
Player

Pharos
Level 362
Mage
31st March 2018 18:53:28

Pyros make a lot more exp/h than shamans/warlocks, but they are risking death when pushing exp/h.
Tho, we dont have exp loss when you die. So thats one more thing which could balance it a little. Shamans and warlocks dont die as often due to the fact they are not forced to lure many monsters. Because it doesnt benefit us.

About shaman vs warlock exp/h. I doubt theres a big difference. Yes, shamans will have to heal more often, but losing combo? Why? You never miss rocl thrust unless you have to heal every hit. So when you heal you lose stalagmite not a combo. Shamans are also cheaper to hunt on. Their 4 and 3 sec spells hits the same as warlock. And 2second spell could sometime benefit them (f.e. killing summons of demons). Not a huge thing, but i can tell you how annoying similar situations are for h lvl warlock. And hailstorm at h lvl hits decent, way more than adv soul fire. And now shamans are more tanky than warlocks. By a lot!!!!

That couple benefits for shamans over warlocks in solo hunts. While they make what -10% exp h?

There are also few benefits in team hunts. Bravery is useless? Maybe its not a huge factor, but still something. Shamans can heal blocker (sometimes needed). Not a huge factor? Still something.
Warlock has no benefits over shaman in team hunts unless its mass anti locate.

Overall. There are few things which has to be fixed to balance it off. Stacking of eq magic resist+buffs of mages. Death loss shouldnt be recovered for money.
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