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13th September 2017 15:14:07 GM Carlisle View post »
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Deadpool
Player

Pharos
Level 472
Ranger
14th September 2017 17:47:34 (Last edited 8th January 2018 21:13:42)

Ht Savage
Player

Pharos
Level 385
Mage
14th September 2017 20:14:16

Quoting Zaza:
I like all the spawn ideas but I would like to caution making every spawn in game contain an easy to hunt simple "loop"

I prefer uniqueness. Maybe monsters with an imperfect hunting area have better loot or more exp, whatever that balance is.


I agree that uniqueness is nice to have in spawns, but uniqueness cant hold 5 people for example, atleast not how it currently is. Solo, I could hunt most of the spawns, but who wants to hunt solo all the time if you are playing with a team/friends?

The example's that I've given is purely based on high level end-game scenarios, I dont care too much about fast exp, I just want to have a fun time with friends, and currently thats limited for alot of high levels in pharos because we outkill about every decent high level spawns with just 3 people..

I am not sure if you guys have the same problems we do since the majority of Elysium is warrior, warrior's dont team hunt and the shooters that are there are lower levels.

Also I would like to see some examples from your side and explain a little bit how you think we could get a unique spawn, and still be good for team hunts.


Yours,

Savage
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