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Princess Player
Platon
Level 13
Ranger
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12th December 2010 06:53:40
TL;DR
Just kidding :) Read the whole thing xP I never knew the place was called Nyrathia before o.o lol, reminds me of Narnia. I think I get what you mean about a quest only being able to do once... Like the treasure chest in the orknie tunnel... I wonder who the heck actually got to it first. I'm not quite sure why you guys haven't removed it even though it has been opened a year or two ago already XD to add roleplay-ish qualities? I like the idea of towns being at war... How about players can pick towns to live in and if they try to go into an enemy town npcs attack them? Or it costs more to buy things there if the town they are from aren't in good terms with the other town? Oh and also how about you can't add members into your guild if they are from an enemy town? :o Maybe in the far future we can have full town wars?~ Haha, I'm thinking of Vindictus think they have wars with like 1000's of players or something xP It would probably lag too much here though really. Plus the fact you can't stand on the same square... Well, that's only if we catch us some more players ;D Oh, by the way, are there never going to be anymore snowballs during winter time? Also, I noticed that you mentioned earthquakes or enviroment a few times or something like that. I remember you guys removed the rain events that happened because it rained inside caves as well. Are you guys ever going to reimplement that one day if you manage to find a fix for it? Then perhaps certain days it will rain in game and there will be more fish/rare never before seen fish or there will be more herbs etc. Oh, and how about when there is a earthquake, there won't be any fish for a minute or so? Maybe perhaps you guys could add snow during the winter or extra sunny days during the summer where other events will occur? Also, how about changing trees during different seasons to represent them? Maybe covering the grass with snow in the winter as well? Or perhaps even the monsters slightly changing with the seasons or maybe even evolving as time passes. Like how humans supposedly evolved from monkeys. ;o I do realize you guys are short on help and it takes a lot of time to make a single sprite so maybe consider these in the far, far future? XD |
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Semper Master Player
Platon
Level 35
Warrior
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12th December 2010 07:43:19
I'm so fucking happy for read it and get some "news" for the future of zezenia. Hyuuga, you're a huge writer, I see it while reading ur texts, and for sure I know that u will make some new amazing story ideias. I don't have too much to say about all the text, just have to agree with u since I don't have any bigger ideia to say or some complement to help.
And about the reset, we are waiting so excited for that. I know that u was waiting for this reset a long time ago, and now it's the exactly time to do it. So, for now I hope all the game gets better on all ways of playing, without bothering with items being twiced or with the power abuse (even with some players abusing it, I know that the game with the reset will be a lot better). Waiting so excited for the reset and the update with new ideias, and I hope that u can have time to think and make all the new ideias become truth. |
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Silvereye Player
Platon
Level 1
Ranger
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12th December 2010 08:13:44 (Last edited 12th December 2010 08:22:26)
Anyway , there should be an option to chose non-pvp. Not everyone like's to kill or either be killed by some flustrated kid and lose skills/exp that he actually work for a couple of days.
anyway, ive got an idea ... How about losing skills then after respawning in a temple ( depends on how much skill did u lose ) u could buy out ur skills back ( only skills). The price should depend on skill level, for exemple from 1-10 meele ur buyout could be 10-100, from 11-20 - 1000-3000 etc... Why I suggests this? Training skills always have been boring... I'd rather like to explore new areas, kill hordes of mobs than just stand still and train, and u cant actually hunt big groups of mobs when u've got low skills. Also class balance would be a great idea... Mages ofcourse should do the biggest dmg but they should'nt have buffs like 50% damage reduction or something. Good idea would be if there will exist items for each class. Mages - robe, ranger - leather, warrior -plate. Big dmg / lack of defense. Ranger should have dmg between mage/warrior and be the quickest and the most mobile class. This is the only thing that should provide a less chance to be killed. Remember that ranger got a big lack of defense. Warrior - dmg should depend on what chose player could made. For example a tank build ( shield + 1h weapon ) will do the worst dmg but it could tank strong monster/bosses, and the dps build ( 2h weapon or 2x 1+h weapon in each hand ) will do a dmg something near ranger but he could move slower. Thats the most expected role of each class... |
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Bagunceiro Player
Platon
Level 1
Ranger
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12th December 2010 08:37:14
I have taken the liberty to already delete a couple post on this thread that went offensive, please try to be respectfull with the thread, we accept criticism as long is constructive and not pure flaming.
Quoting Nyntrex Oz: I dont think it's a good idea losing skills/magic levels when dying.. ll ruin the pvp IMO And I dont like the smithing idea too, It doesnt seem to work fine in this particular game Sure, as i said before, it's just my opinion It would be a terrible idea with our current training system, but the point is to change the training system so players could train on monsters all they wanted, but obviously we would have to add skills on death penalty. |
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Raic Player
Platon
Level 34
Mage
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12th December 2010 08:39:54
Thank you for keeping it up Hyuga.
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Wysan Player
Platon
Level 11
Warrior
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12th December 2010 11:03:03
"Reduce exp of monsters or reduce the monster count to make people hunt slower"
will be very good for warrior, but for mage will be even harder to hunt also need more quests and more hunts... for mages, warriors and rangers loss of xp when you die is incorrect, must fix - i agree and everyone wants to know what day will reset, if you can talk... more was a great idea! Good work hyuga! |
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Dragon Shin Player
Platon
Level 29
Warrior
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12th December 2010 11:25:29
Hyuuga you made a nice idea and if you will place it in practice it will be a hell of work to do, to make it reality.
So, You should choose what to update first, what will bring attention to the game, like, gameplay. XD ZEZENIA GO GO ! |
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Stankopovisky Player
Platon
Level 13
Warrior
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12th December 2010 12:09:08 (Last edited 12th December 2010 12:18:19)
reduce xp? are u crazy Hyuga?? and the waste? i was warlock lvl 70 and had wast in SCOULTS....
in GBS, and in all monsters. and u want reduce xp ? what u wanna make with this ? fuck the game? lost ml and melee when dead? one tip, why u dont stop copying things from other games? creat equipaments? ;o wtf.. if we want to play any game you lose ml and xp, or need creat itens, we would not be here becouse already exists. to be equal tibia? maybe i back to play tibia.. will be equal zezenia. but without bug.. ;) lower hit in pvp? why?? i play zezenia becouse i like to pvp. the way it is think better before doing that, decrease more xp, is to shoot yourself in the foot. |
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Zdupcevic Player
Pharos
Level 8
Mage
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12th December 2010 13:11:39 Quoting Health: reduce xp? are u crazy Hyuga?? and the waste? i was warlock lvl 70 and had wast in SCOULTS.... in GBS, and in all monsters. and u want reduce xp ? what u wanna make with this ? fuck the game? lost ml and melee when dead? one tip, why u dont stop copying things from other games? creat equipaments? ;o wtf.. if we want to play any game you lose ml and xp, or need creat itens, we would not be here becouse already exists. to be equal tibia? maybe i back to play tibia.. will be equal zezenia. but without bug.. ;) lower hit in pvp? why?? i play zezenia becouse i like to pvp. the way it is think better before doing that, decrease more xp, is to shoot yourself in the foot. Please quote where anyone has been mentioning that "reduce xp" will be done. Nobody has said it on this entire thread so I'm really wondering what you're up to. I suggest you begin reading more carefully as it looks a bit hilarious if you tell us not to do something which we have never even spoken of. Also, I have never been playing World of Warcraft and the last time I dedicated myself to Tibia and played is longer than 5 years ago, accusing us of stealing ideas (ridiculously enough, when taking a look at what they implement in their update (using your "copying theory"), I wonder which game copies [advanced GUI, spell buttons, cooldowns,...] definitely not us) from either of these games can't even be because I got absolutely no idea how either one of them works. The only thing you can accuse me of is that 2-3 ideas have similarities from Gothic and Silkroad Online, that's correct, but then again, I could probably find similarities between every game X and game Y easily as long as they're from the same genre, so I guess it also doesn't make sense. Also, please note that everything will be tested before done. We're not going to release an update with a reset if we can already patch the consequences a week later. Note that criticism is allowed and welcome in here, as long as you can justify it and give it a reason. Posts like "I don't like this because I think it doesn't fit!" will end up deleted because it's a statement without reasoning. Also, posts from Health doing criticism to stuff nobody even mentioned will end up deleted as well, so please, try to keep the quality of this thread. @Princess As I said, there's something I didn't mention but you'll notice. Guaranteed. :) |
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Diabllord Player
Tipitaka
Level 1
Ranger
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12th December 2010 14:18:37
the thing that always bothered me in this game is a lack of options "what to do". I'd like to give an example from tibia if you dont mind. I always liked to power game in tibia, i could hunt 5...10...even 15 hours non stop if i wanted to ( sounds no life but what ever) cause i had many options where to go/ what to hunt etc. Here, in zezenia i cant hunt more than 1-2h/day ( even if im getting nice exp) cause of the monotony... Theres a huge gap between weak and strong monsters, for example a level 30 warrior/ranger can either kill orknies/orcs one hit or train for a couple of months to be able to hunt something better. Ofcourse you could say that its possible to hunt stronger monsters such as melket scouts/orknie generals,true but till when? Level 50-60? , so i could hunt something better? For me, thats just too boring, only a few options.... So either i can exp in boring way or i can just not play but train every 24h, and both options doesnt really suit me, and others i think. Also my subvocation is totaly useless, it has lowest amount of spells, and some of them are not even working ( such as haste), this indeed needs a fast fixing. Also its not possible to power game in lower levels since usually its still lower experience/h than one hitting weak monsters, and dont tell me that im just making it out, ive been hunting many strong monsters, no matter what level i am. And i can still say that level 40~ (not talking about mages) can get a better exp/h while onehitting orknies than werebears,golems,mammoths,elderents,dreadlords and so on. Even if its fun, its not worth it, cause u barely get any experience. Talking about faster experience with profit at weaker monsters, its not worth either, cause camping those are just dissmotivating you to continue. I find a lack of monsters that can be handled with lower levels ( for skilled players) and which would give a nice experience, for a price ofcourse. I like your proposals overall, good luck.
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