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Madhouse Mage Player
Platon
Level 27
Mage
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7th July 2010 10:03:31
Really well written. Sorry that I bothered you that much yesterday, its just that this update (as well as last one) has taken so long and everyone, including me can hardly wait for it. :)
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Axas Player
Pharos
Level 50
Mage
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7th July 2010 10:20:58 (Last edited 7th July 2010 10:38:48)
best. flag. ever
p.s. why don't you add level requirement descriptions for potions in the shop? And make stronger potions useful overall. People use ampoules even in war |
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Piotreqq Player
Elysium
Level 22
Ranger
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7th July 2010 10:54:42 Quoting Axas: best. flag. ever p.s. why don't you add level requirement descriptions for potions in the shop? And make stronger potions useful overall. People use ampoules even in war Well they may use ampoules in war, but I don`t think they can last long when 2 people attack them at once... |
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Axas Player
Pharos
Level 50
Mage
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7th July 2010 10:57:49 Quoting Piotreqq: Quoting Axas: best. flag. ever p.s. why don't you add level requirement descriptions for potions in the shop? And make stronger potions useful overall. People use ampoules even in war Well they may use ampoules in war, but I don`t think they can last long when 2 people attack them at once... Ampoule gives over 50 mana. Mages need 50 mana to heal. |
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Hesperides Player
Platon
Level 1
Mage
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7th July 2010 11:49:10
@up
Axas's right @thread gogogo=) , but i prefer to make this update longer but better as (hope) You do now;P Last update's map's hard to do but a little sux imo - there'r nothing interesting in 75%. btw. just dunno why You wrote update will be 3rd July;s You could wrote like 3 Aug and then people'd get surprised, if you were done it, before announcement time:P howeva,, gogogo!!;D |
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Zdupcevic Player
Pharos
Level 8
Mage
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7th July 2010 14:24:29
The potions are indeed a bit unbalanced but I've already bothered 2 experienced players to give me suggestions about price changes, meaning we'll have a change at the update.
Yes, the new training system. Basically, you'll no longer have to stand (afk) in a square meter and hit an opponent, but you can pick your opponent and challenge him to a duel. To say it with NPC Oliver's words "Nowhere do you learn how to fight rather than in a fight." This means there'll be different opponents (9 in number) of different strengths. The stronger the opponent you face, the higher your skill increase. Also one thing I forgot to mention are of course the new names of various items which are now more precise and less monotone than currently. |
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Player
Level
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7th July 2010 14:39:31
I hope every player accept that the update will be late (Due to the circumstances).
Anyway, great story. This new training system seems like a great idea and hopefully it will be fun :) |
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Piotreqq Player
Elysium
Level 22
Ranger
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7th July 2010 14:59:03
And what about red name? You mentioned something about balancing payment for red name, will it change with the update?
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Zdupcevic Player
Pharos
Level 8
Mage
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7th July 2010 15:18:15 Quoting Piotreqq: And what about red name? You mentioned something about balancing payment for red name, will it change with the update? I can't remember having mentioned something about balancing payments for red names. |
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Piotreqq Player
Elysium
Level 22
Ranger
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7th July 2010 15:19:58 Quoting Hyuga: Quoting Piotreqq: And what about red name? You mentioned something about balancing payment for red name, will it change with the update? I can't remember having mentioned something about balancing payments for red names. o.O I remember someone from staff (I think it was you) said that in the future the payment will be balanced (higher levels will pay more and lower levels a bit less). |