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Forum Index » Proposals » Death Penalty
Snirfman
Player

Elysium
Level 62
Warrior
1st February 2012 02:42:13

How about:

Being PKed will make someone lose less xp

Being killing by a monster means normal loss?

This makes more sense to me than changing the %'s
Nuttyrob
Player

Platon
Level 72
Ranger
1st February 2012 03:14:41

Quoting Snirfman:
How about:

Being PKed will make someone lose less xp

Being killing by a monster means normal loss?

This makes more sense to me than changing the %'s


This is exactly what Tibia did and one thing that severely ruined the game and if anything it should be dieing my monsters is a normal exp loss and being killed by players is a slightly higher exp loss so that wars dont last forever and killing people will actually mean something.
Valos
Player

Tipitaka
Level 25
Warrior
1st February 2012 14:37:42

Quoting Nuttyrob:
Quoting Snirfman:
How about:

Being PKed will make someone lose less xp

Being killing by a monster means normal loss?

This makes more sense to me than changing the %'s


This is exactly what Tibia did and one thing that severely ruined the game and if anything it should be dieing my monsters is a normal exp loss and being killed by players is a slightly higher exp loss so that wars dont last forever and killing people will actually mean something.


Makes sense. CIP thinks: the more people you died by, the less chance you had so less exp. should be lost, whereas if killed by just some people, they think; you had more chance of surviving so if you did die, "you are just a noob" and should lose more exp.

But I agree with what you say, wars last forever and even with a war system, it will only make a tiny difference when having unlimited kills, because the death penalty is too low to notice notable effects by death, such as losing many levels.
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