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K-Zodron
Staff

11th September 2016 12:40:35

Again a little bit of information about the upcoming update!

Like we mentioned in the last teaser, collect tasks will receive an update, and will be level-based as the kill tasks already are. The update will also include new projectile animations for sceptre of nature, volcano wand, shamanic energy staff, emerald sceptre, flame sceptre and thunderwand. Additionally one new brewable potion will be added.

Below are a few screenshots of the new areas.

Zezenia Online Forum Screenshot
Zezenia Online Forum Screenshot
Zezenia Online Forum Screenshot

Yours,
Zezenia Online Staff
Isak Sworder
Player

Pharos
Level 145
Warrior
11th September 2016 12:48:54

Good job! Can't wait for the update :D!
Capiitao Caverna
Player

Pharos
Level 69
Ranger
11th September 2016 13:10:31

beautiful initiative. now will have some teaser on spells, damage equipment, and most importantly about the problem that occurs in ctrl + f (bugged keyboard in one direction), any solution? P.S .: or solution still remains safe ctrl and press up, down, left, right turns giving ?:
Akolix
Player

Elysium
Level 231
Warrior
11th September 2016 13:22:07

Looks nice! Excited for it.
Epexion
Player

Platon
Level 11
Mage
11th September 2016 13:23:13

dates when update will release?
Shamoo
Player

Pharos
Level 142
Mage
11th September 2016 13:27:15

Do you have a estimate of when it will be released?

Also will you be adding secondary stat on equipment this time?
Horroroller
Player

Elysium
Level 9
Warrior
11th September 2016 15:56:28

Quoting Vipers:
Do you have a estimate of when it will be released?

Also will you be adding secondary stat on equipment this time?


We will try to release update, as soon as possible.
Nuttyrob
Sage

Platon
Level 74
Ranger
11th September 2016 16:04:18

KZ,

making the collect system level based is at best a VERY bad idea.

Reason being someone could simply make their warrior and ranger level 30 and constantly purchase easy/cheaper collect items in to get their characters skills up higher and faster than a high level could. Giving "non main characters" a HUGE advantaged against "main characters.

Solution: MAKE COLLECT TASK NOT BASED ON CHARACTER LEVEL BUT ACTUAL SKILL LEVEL.

Example: a lvl 30 warrior with 90/90 skills will receive a harder collect task then a lvl 100 character with 75/75 skills.

Thanks,
Robert
Mighty Balmor
Player

Elysium
Level 406
Warrior
11th September 2016 17:25:37

Kz will be possible to do kill hard long in high lvls?
Baltas
Player

Pharos
Level 362
Mage
11th September 2016 18:35:47

Ye. Thats not what we asked. We just wanted hard monsters products to be in hard section. F.e. monster which gives over 3k exp. Medium products would be medium 1k-3k exp. Weak monsters under 1k exp would give easy collects. Also numbers should be normal. Not like 90 vamp capes.
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